Register    Login    Forum    Search    FAQ Swords & Soldiers II



Post new topic Reply to topic Go to page Previous  1, 2

Author Message
 Post subject: Re: Development blogposts
 Post Posted: Thu May 21, 2015 2:20 pm 
Offline
User avatar

Joined: Tue May 12, 2015 9:46 am
Posts: 3372
Location: The worse half of Australia
I don't know why but I found the first games simplistic art style seemed to fit in to the games more carefree story and setting. Also who could forget Red Beard just sitting on top of the mast all like "BRING ME MY BBQ!!"

_________________
Formerly known as Unlucky_Charms, thanks to the mighty Joost for granting my wish for a name change! :worship:
WE DID IT FORUMS! :party:

My super edgy backstory (Do-nut Steal! :fist:)

God, I've really screwed up haven't I? No hard feelings y'all

Steam


Top 
 Profile  
 
 Post subject: Re: Development blogposts
 Post Posted: Fri Nov 06, 2015 10:46 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8894
New dev blogpost! A pretty technical one this time, but very relevant for game artists and graphics programmers:

Texture formats for 2D games, part 1

Image


Top 
 Profile  
 
 Post subject: Re: Development blogposts
 Post Posted: Sat Nov 21, 2015 3:55 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8894
New blogpost! This one discusses the texture format used for most art in Swords & Soldiers II: DXT.

Texture formats for 2D games, part 3: DXT and PVRTC

Image


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic Go to page Previous  1, 2