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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Thu Jul 09, 2015 8:40 pm 
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and even though he seems do do better than the skree bot in his attempt to kill the solar boss by turning his back on him and jumping up and down the wall. Or is that you? :-) A lot of the bots seem to be a bit off lately...


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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Thu Jul 09, 2015 8:42 pm 
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prankster wrote:
and even though he seems do do better than the skree bot in his attempt to kill the solar boss by turning his back on him and jumping up and down the wall. Or is that you? :-) A lot of the bots seem to be a bit off lately...


I think Skree just wanted the healthpack, and got cornered by the SB.


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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Thu Jul 09, 2015 10:39 pm 
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jyusan wrote:
Is this the in-game bot? He was pretty drunk in my latest match (stuck at the back jumper on Ribbit)

https://youtu.be/eWGiePg2bkA


And I thought my stuck bugs were complicated....

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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Tue Dec 22, 2015 4:25 pm 
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Updated as of 22/12/2015

General:

Fixed movement problems on lower difficulty settings
Updated stealth detection logic to use the new features by Ronimo
Will no longer detect invisible nauts if they have no collision
Changed solar gain amount on death to be a bit more fair
Increased incentive to clear droids (thanks to hurleybird, and Ignotis for this)
Will now try to attack anchor if chained
Will no longer try to attack while retreating if the enemy has significantly more health
Now more likely to retreat if blinded (not to base)
Hates enemy bases a little more
Occasionally tries to teleport back to base instead of running if base is under attack
Other stuff i forgot

Lonestar:

Updated build so he buys the right amount of upgrades
Now has a random chance to buy Bovinian postcard instead of Transfusion grenades
No longer buys Piggy Bank unless there is a Voltar on his team


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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Mon Feb 08, 2016 5:14 pm 
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I've downloaded this bot update. It will go live in the next beta (probably later this week but not sure yet).


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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Tue Feb 09, 2016 9:38 am 
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We've just discovered that Lonestar bot had accidentally been removed in patch 2.13. He will be put back in patch 3.0. Quite surprisingly no one had reported his absence, I happened to bump into this while testing your bot updates.


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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Tue Feb 09, 2016 10:24 pm 
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Hey, Veanko. This isn't so much a bug report as a request. A pet peeve of mine is that LoneBot(inator?) occasionally throws bulls at inopportune moments, causing his teammates to miss out on kills. I think that his performance would increase measurably if you fixed that. While he's not a liability when it comes to XP, his occasional screw-ups do reduce his team's intake of XP and allow enemies to regroup when they could have been broken up. Nice work with the bot, and happy modding. :ayla:

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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Sat Feb 13, 2016 12:54 am 
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Hey ignotis, thanks for reporting :D. I did try to put some checks in to prevent him from bulling people away (he should only bull people towards his base unless he's retreating for instance) i suppose it wasn't enough. I kinda need to update his skill logic anyway, considering the last time i touched his dynamite or bull logic was over a year ago.

Is it possible you could post screenshots or replays of him messing up his bulls? It would be helpful to see the situation he's in when he does so, so i can get a better idea of what i can do to fix it.


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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Sat Feb 13, 2016 1:31 am 
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Veanko wrote:
Hey ignotis, thanks for reporting :D. I did try to put some checks in to prevent him from bulling people away (he should only bull people towards his base unless he's retreating for instance) i suppose it wasn't enough. I kinda need to update his skill logic anyway, considering the last time i touched his dynamite or bull logic was over a year ago.

Is it possible you could post screenshots or replays of him messing up his bulls? It would be helpful to see the situation he's in when he does so, so i can get a better idea of what i can do to fix it.


Sure thing! I'll find time to go and grab them this weekend.

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 Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot
 Post Posted: Wed May 18, 2016 7:31 pm 
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I find it a bit weird that Lonestar's first reaction when encountering a bunch of droids is to use Bull.

It just makes the push slower, and he can't really hit his dynamites afterwards. If he used dynamite first, he'd get some sweet damage in on them.


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