Register    Login    Forum    Search    FAQ Awesomenauts



Post new topic Reply to topic Go to page 1, 2  Next

Author Message
 Post subject: New features that will be in Update 4.4
 Post Posted: Fri Sep 01, 2017 4:57 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8965
The following things will be in Update 4.4:

Quote:
-Particles can now be modded. You can edit them in the Particle Editor and include them in your mods. To access the Particle Editor you must be in a map editing session on a map that is part of a mod. Press F2 to open it. Press “New” to create a new particle template. Modded particles can be used in levels through the Particle object.
-Fixed that when browsing Animations or Particles they were positioned too high, half over the button above.


I hope to be able to also add a bunch of additional small features, but that depends on how many more issues I encounter while testing the particle modding.


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Fri Sep 08, 2017 4:57 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8965
Here's a bunch of features that will also be in 4.4. :ix:

Quote:
-Can now override default turret health through the new setting healthOverride.
-Can now override turret shoot cooldown through the new setting shootCooldownOverride. Note that turret shooting speed is limited to 10 bullets per second for stability reasons.
-Can now add additional damage to turret bullets through the new setting additionalDamage. By setting negative numbers here you can even create healing turrets now.
-Can now override what bullets a turret shoots through the new setting overrideBulletSettings. Note that not all bullet types actually work with turrets, but most do. (Holy cow, turrets shooting Derpl Nukes are scary!)
-Fixed that automatically reloading textures while editing a modded map didn’t work. (Works both in DirectX and OpenGL, but not on Linux and Mac.)


I hope I can cramp in a few more before 4.4 goes into beta, but let's see how it goes.


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Fri Sep 08, 2017 6:14 pm 
Offline
User avatar

Joined: Mon Jun 15, 2015 11:27 am
Posts: 89
Location: Switzerland
Now I really can't wait for 4.4!

_________________
Tools:
NautsBuilder V2
NautsRankings V2
Replay finder

More tools here!

:tongue: :party:


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Fri Sep 08, 2017 6:17 pm 
Offline
User avatar

Joined: Thu Oct 13, 2016 5:18 am
Posts: 241
really hyped for the particle editor and turret settings

_________________
Tech support volunteer.

Main: :lolstar:
tryharding: :sleep: :ksenia:


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Fri Sep 08, 2017 7:00 pm 
Offline
User avatar

Joined: Fri Jul 20, 2012 11:49 pm
Posts: 4404
Location: United Kingdom aka Cynical Island
Yesss! <3

_________________
"We're heading into the forums today, see? And it 'aint gonna be pretty..."
Steam: conorbebe

Winner of the Design-Your-Naut 2 contest (Ix the Interloper), and emote creator :yoolip:


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Fri Sep 08, 2017 7:09 pm 
Offline
User avatar

Joined: Fri Mar 10, 2017 2:12 pm
Posts: 14
Time to make Turrets Do the Wonders :drone:

_________________
mains: :LeonWink: :sleep: :lolstar:
sub: :think: :ix: :tear:


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Mon Sep 11, 2017 3:35 am 
Offline
User avatar

Joined: Sat Jun 24, 2017 11:41 pm
Posts: 16
What about something to change the aggro radius? If you want a turret shooting rocco arrows it would be nice to have a bigger range.

Also, team_zero and team_none always faces right and team_one always faces left. Although I know it's aesthetic, having a flip option would be great.


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Fri Sep 15, 2017 3:56 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8965
I've fixed the two modding issues that were visible in the Streamisho, so those won't be in the 4.4 beta. :ayla: Those were that checkboxes sometimes couldn't be clicked in the particle editor, and that browsing textures didn't work (that last one wasn't really broken, it was just because of how I ran the game in a special dev mode for that particular stream).

I've also made a few small additional features for 4.4:
Quote:
-Tutorial textures and animations can now be used in modded maps.
-Can now swap the default orientation of turrets through the new setting swapDefaultOrientation.
-Can now hide turrets from the minimap through the new setting showOnMiniMap.
-Can now let Buttons turn Turrets on/off through the new setting activationInfluencedBy.
-Can now override at what distance a turrets starts aiming and shooting at characters through the new setting targetingRangeOverride.


This covers the entire list of feature requests I've seen for turrets specifically. :kiss:

Since the beta for 4.4 is coming this Wednesday already this is it for 4.4 (unless any relevant bugs are found of course). On to other modding things for 4.5! :ix:


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Fri Sep 15, 2017 7:24 pm 
Offline
User avatar

Joined: Mon Jun 15, 2015 11:27 am
Posts: 89
Location: Switzerland
Playing with all these new turrets settings will be amazing <3 :worship: :party:

_________________
Tools:
NautsBuilder V2
NautsRankings V2
Replay finder

More tools here!

:tongue: :party:


Top 
 Profile  
 
 Post subject: Re: New features that will be in Update 4.4
 Post Posted: Wed Sep 20, 2017 4:07 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8965
These features are now in beta! :)

Beta patch notes: https://www.awesomenauts.com/forum/view ... 19&t=51160


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic Go to page 1, 2  Next