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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Thu Jun 15, 2017 12:30 pm 
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So, I made a list of ideas for the challenges. I need your help to improve that list. Players need a wide variety of challenges per naut to not get bored

    Naut sprecific
    Admiral Swiggins
  • Kill 3 nauts with the anchor hook
  • Assist or kill 3 nauts with the anchor hook

    Ayla
  • kill 3 nauts with the evil eye
  • Destroy 100 droids
  • Deal 800 damages in one evil eye

    Chucho Krokk
  • kill 3 nauts with the sticky bomb
  • deal 3000 turret damage in one game

    Clunk
  • have more than 4000 max hp in a game
  • Kill 3 nauts with Explode

    Coco Nebulon
  • kill 50 droids in one game
  • kill 3 nauts with the Ball Lightning
  • kill a naut wit the Blaze Trail damage over time
  • Achive a speed of XX (the speed when you have at least the two uprgades "Silver Coating", boots not needed) in a game

    Deadlift
  • shield 10000 damages (turret not included) with the Protective shield in one game
    (I need help for this one)

    Derpl
  • kill 3 nauts with the nuke
  • deal 3000 turret damage
  • tank 30000 damages (turret not included)

    Dizzy
  • Deal 1000 damages in one explosive clone
  • kill 5 nauts in a game
  • make a killing spree
  • kill 50 droids

    Froggy G
  • kill 3 nauts with the Tornado
    (I need help for this one)

    Genji
  • assist 5 kills
  • Protect ally from XX damages with the Monarch Blessing
  • Cocoon 6 nauts in one game

    Gnaw
  • kill 3 naut with the Acid Split damage over time
  • plant 30 Grow Weedling in one game
  • Fertillize 30 Grow Weedling

    Ix the Interlooper
  • Assist 4 kills in a game
  • Tank 1500 damages with the refract
  • Tank 500 damages in one refract
  • Heal ally by XXXX in one game

    Jimmy/Amy and tge LUX5000
  • Deal 700 damages to naut in one rocket barrage
  • Assist or kill a naut thanks to the Lux Charge

    Ksenia
  • Silence 6 nauts in one game
  • Kill 15 nauts
  • Make a killing spree

    Leon Chameleon
  • assist or kill 3 nauts thanks to the Tongue Snatch
  • kill 10 nauts
  • Deal 300 damages in one AA

    Max Focus
  • kill 40 droids one game
  • deal 10000 damages in one game
  • Assist 6 kills

    Nibbs
  • kill 5 nauts with the Fire Breath
  • kill 3 nauts with the Orb of Omicron
  • kill a naut with the damage eover time (boots or eterna flame)

    Penny Fox
  • kill 3 nauts with the Pounce
  • kill 3 nauts with the Energy Pulse

    Professor Yoolip
  • assist or kill 3 nauts thanks to the Gripping Gaze
  • heal nauts by XXXX
  • heal droids by XXXX

    Raelynn
  • kill 5 nauts with the Snipe
  • assist or kill 3 nauts thank t othe Time Rift

    Rocco
  • slow down nauts by XX % with the Vengeance (thanks to the upgrade Vulp Bow String)
  • Deal XXXX damages in one Vengeance
  • Stay on Vengeance at least 8 seconds
  • kill 3 nauts with the Precision shot
  • kill a naut in a XXXX range (long range)
  • kill a naut with a not full charged Precision shot

    Scoop
  • assist or kill 3 nauts thanks to the Frozen Hammer
  • Snare XX nauts with the Frozen Hammer
  • hit 2 targets in one Frozen Hammer 2 times (droids not included)
  • tank 30000 damages in one game

    Sentry X-58
  • assist or kill 5 nauts with the Black Hole Sun
  • tank a XXX nuke damage with the shield of the Black Hole Sun
  • Kill a naut with the Teleport Beacon burst
  • tank 30000 damages in one game

    Sheriff Lonestar
  • assist or kill 3 nauts thank to the Hyper Bull
  • kill 5 nauts with the Dynamite Throw
  • deal XXXX turret damages

    Skølldir
  • assist or kill 5 nauts thanks to the Mighty Throw
  • stun enemies with the third Bash 10 times in a game thanks to the Rubber Ducky Choker
  • kill a naut with the eartquake damage over time

    Skree
  • kill 3 nauts with the Saw Blade
  • assist or kill 3 nauts after using the Totem of Power
  • kill 50 droids in one game

    Ted McPain
  • kill 3 nauts with the Airstrike
  • kill a naut when in Stimpack
  • kill 60 droids
  • kill a naut at XXX range with your air strike (long/mid range)
  • stun ennemies with the Stimpack upgrade Grénaide pour Homme 5 times
  • buy the Scourge Captain McPain skin, seriously, he is fantastic

    Vinnie & Spike
  • kill 3 nauts with the Spike Dive
  • silence a naut with the Spike Dive upgrade Antique Machinegun 5 times
  • blind 10 nauts in a game with the Smoke Screen

    Voltar the Omniscient
  • Heal ally by XXXX in one game
  • Heal XXXX in one Healbot

    Yuri
  • kill 3 nauts with the Mine Deploying
  • deal XXXX damage in one Mine Deploying
    (I need help for this one)

    Class specific
  • as a tank, take 100000 damages
  • as a support, heal 40000 damages
  • as an assassin, make 3 killing spree
  • as a fighter, kill 15 nauts
  • as an harrasser, kill 100 droids

    General
  • play 3 games as a Tank
  • play 2 games as a support
  • play 4 games as a fighter
  • play 2 games as an assassin
  • play 3 games as an harasser
  • play 5 games
  • play 3 games with a friend
  • win a game as a Tank
  • win a game as a fighter
  • win a game as an assassin
  • win a game as an harasser
  • win 3 games
  • win a game with a friend

Some numbers like "kill X nauts" can be improved depending of the account level, or with a "Challenge XP" that will improve a new kind of level: the Challenge level

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Last edited by NekiCoule on Thu Jun 15, 2017 2:28 pm, edited 2 times in total.

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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Thu Jun 15, 2017 12:34 pm 
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Post updated

added:
  • Another idea is to have Daily challenge own level. You earn XP by completing one, the level grow, as the difficulty does depending of that level.
  • As the challenge difficulty grow, Reward don't need to grow aswell, but it can be. We have to take a decision.

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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Thu Jun 15, 2017 4:19 pm 
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this is just what the game needs for increased player retention.

also it would be a neat way to get ap i guess

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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Fri Jun 16, 2017 12:28 am 
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You're putting a lot of work into something the devs aren't going to read.

If Daily Challenges happen, they'll come up with their own, guaranteed, without a passing glance at forum suggestions.

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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Fri Jun 16, 2017 1:00 am 
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just like how they came up with their own awesomepoints system


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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Fri Jun 16, 2017 3:03 am 
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kathy wrote:
just like how they came up with their own awesomepoints system

You kind of just proved my point. They did implement the Awesomepoints system insofar as, "Hey that's a good general idea for a feature, let's do that." Did they implement all the details about it? No. We have like two things to spend points on, not the several that were suggested in the Awesomepoints thread.

The best you're going to get is the general idea implemented, otherwise I'd imagine it's no fun for Ronimo as devs. I'm just saying this because the guy seems like he's putting a lot of thought into this and campaigning real hard. If he finds it fun, great, keep it up, but don't expect any of the details ingame.

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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Sat Jun 17, 2017 9:04 am 
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I know right, but I don't really care about if they develop the daily challenge but don't use my ideas.

I'm here to give inspiration. That was actually fun to make challenges for nauts, even if they don't take this challenges, it can bring inspiration.

They are more on the forum than you think. They consider players feedback and ideas.

Even if they choose their own rule for their own daily challenge, I'll be really happy to have been part of that, just by posting an idea.

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Last edited by NekiCoule on Sat Jun 17, 2017 10:29 am, edited 2 times in total.

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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Sat Jun 17, 2017 9:09 am 
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Don't forget the word "idea". It's says: "let's work on that together" not "I said things, develop them already"

an idea is made for a community to work together about this idea, and find the perfect way to build the final product. Of course, some stuff will be removed from the idea, but it's to have something perfect.

The more ideas you give, the more easy i'll be for the developper to have an idea of what you mean.

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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Wed Sep 13, 2017 4:17 pm 
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I'm glad to announce they'll put a daily challenge system! That was announced in the 4.4 update sneak picks stream! Thank you Ronimo!

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 Post subject: Re: [idea] Daily Challenge
 Post Posted: Wed Sep 13, 2017 4:53 pm 
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Xelrog wrote:
You're putting a lot of work into something the devs aren't going to read.

NekiCoule wrote:
I'm glad to announce they'll put a daily challenge system! That was announced in the 4.4 update sneak picks stream! Thank you Ronimo!

[audience collapses into laughter; camera pans across, revealing Xelrog's grimace]

Now, if the daily challenges are "win three games as a support" I will be able to suitably chastise Ronimo when it inevitably fails. It they are "heal 6,250 HP in a single match" I will be more impressed.

Win-win. For me, at least.

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