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 Post subject: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 6:43 am 
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It's not too late to do the things that the vast majority of your community is asking for before its back down to its pre f2p numbers.

obviously, whatever you're doing right now is not working. anyone who thinks it is objectively wrong

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Last edited by MrPillowTheGreat on Fri Aug 11, 2017 7:28 am, edited 1 time in total.

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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 7:11 am 
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MrPillowTheGreat wrote:
before its back down to its f2p numbers.

So if we don't do anything it'll go back down to the +2000 players? Nice.

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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 7:28 am 
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KidaFeru wrote:
MrPillowTheGreat wrote:
before its back down to its f2p numbers.

So if we don't do anything it'll go back down to the +2000 players? Nice.



oops i made a typo my bad haha xD

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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 9:41 am 
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They told they would advertise the game but only advertisements i have seen so far are just some nauts featured in other indie games. Also 1 big thing probably is the leaderboards being stuck with no resets.

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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 11:31 am 
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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 11:54 am 
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eh the game is not fun right now.

fix smiles. whoever thought it would be a good idea to give him tail stun at base should just stop. just because an item seems mandatory, it's not always a good idea to give it to him at base and then offer the same effect as a stacked upgrade. very poor design choice.

the exact equivalent would be to give ted stunpack at base. of course ted doesn't have stunpack at base because that would be completely insane (stunpack doesn't even belong in the game IMO). yet here we are, with a character that's been running amok for far too long.

or, make hook stun-cancelable ffs

the game needs less life-or-death cc moments in general. stop making nauts that set up stupid cc ganks. getting cc-locked to death is seriously only fun for 3% of your player base.


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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 12:56 pm 
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Playerbase numbers really is a comment on how the game has become, devs rarely every talking at all, consistent balance issues and an 9(?) month old leaderboard. These are just the three key issues among many others. :shrug:

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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 4:02 pm 
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robochase6000 wrote:
fix smiles. whoever thought it would be a good idea to give him tail stun at base should just stop. just because an item seems mandatory, it's not always a good idea to give it to him at base and then offer the same effect as a stacked upgrade. very poor design choice.

He was given stun on base tail to make it much more reliable as a knockback - imagine if Skolldir didn't have a stun when he threw you - that was how it was for Smiles.

robochase6000 wrote:
or, make hook stun-cancelable ffs

I can agree to this however.

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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Fri Aug 11, 2017 6:45 pm 
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 Post subject: Re: Average playerbase is now in the 800s
 Post Posted: Sat Aug 12, 2017 1:40 pm 
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You're incredibly naive if you think Ronimo will actually do anything about any of the problems in this game. They're stubborn and don't know what they're doing.

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