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 Post subject: Re: We need MOAR maps
 Post Posted: Thu Aug 24, 2017 1:35 pm 
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Joined: Fri Feb 08, 2013 11:28 am
Posts: 120
Location: Germany
Sorona express seems very little intrest to even try to be a proper 3v3 core destroy map.
This is totally just a TDM map. I love that map, and for what it is.
The hazard of wind makes it hard to implement into a proper 3v3 map in general. Its just not fair

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We'll think about also muting the team commands.

Meanwhile, I'll be thinking about punching a cat

Please don't punch a cat.


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 Post subject: Re: We need MOAR maps
 Post Posted: Thu Aug 24, 2017 3:41 pm 
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Joined: Mon Nov 25, 2013 6:41 pm
Posts: 770
I mean with a little imagination, it could work-
1.Longer train
2. Add drill cores
3. Pretend it's a bullet train bouncing between cities. It (the wind) changes direction every minute.


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 Post subject: Re: We need MOAR maps
 Post Posted: Thu Aug 24, 2017 4:45 pm 
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Joined: Sun Nov 15, 2015 7:37 am
Posts: 302
Just wanted to say, in case no one has said it already, the roster is not massive. To use the word massive, they'd have to have at least twice the amount of nauts as they have now.

Also, whenever they come out with a new map, people are just going to complain about it.


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 Post subject: Re: We need MOAR maps
 Post Posted: Thu Aug 24, 2017 8:41 pm 
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Joined: Mon Nov 25, 2013 6:41 pm
Posts: 770
I'd say the roster is pretty massive. Maybe not compared to League or something, but 32 nauts is quite a bit.

When you take their first 3 skill rows into consideration, there's over 500 upgrades in the game to know about. Granted, a lot of the upgrades aren't vital knowledge (dmg/attackspeed), but many of them fundamentally shake up the rules of a character. It's a lot for some people to take in!


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 Post subject: Re: We need MOAR maps
 Post Posted: Sun Aug 27, 2017 8:16 am 
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Joined: Fri Feb 19, 2016 9:19 am
Posts: 223
Location: No patrick, England is not a city
5 competitively legal maps max. but first bug fixing and true balance.

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