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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 1:55 pm 
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Yeah this is definitely not enough. No one wants them to nerf a character to render it completely useless but the fact that he can stack his AA and burst together like that is retarded.

His AA shouldn't stack the way it does. If 1 missile does 100 damage - 2 shouldn't do 200 and most certainly not freaking 400 damage at 4 missiles.

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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 1:57 pm 
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Niki wrote:
finally a great patch to play in and putting an end to the bugs

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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 2:15 pm 
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Thank youuuuuuuuuuuuuuuuuu :worship:

Now please fix the out-of-screen chat bug ! :jimmy:

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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 2:21 pm 
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Still has insane area denial with laser trap and the safest escape in the game. These changes are welcome but some areas could still be tweaked a little bit.

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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 2:29 pm 
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Sam! wrote:
Update doesn't work unless you opt out of dual load beta

Whoops! Should be fixed now, thanks for reporting!


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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 2:31 pm 
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FishmanDerp wrote:
Laser Trap DPS down to 333.3 DPS from 500, burst combo on turrets from 400 every 6 and a half * seconds to 240 every 7 and a half (if you want to use Rocket Launch to propel to safety doing your cheese), hitbox larger, mobility down, etc.

How is his mobility changed? He can still use two missiles to propel himself from any dangerous situation. He is just as mobile as before imo.

Either his speed has to be decreased or the second missile shot (with the upgrade, because let's face it everyone buys the second missile upgrade) shouldn't knock cmdr Rocket and the enemy back to address how easy it is to get away from the enemies for him.

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Last edited by narol1990 on Tue Aug 29, 2017 2:37 pm, edited 1 time in total.

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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 2:37 pm 
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Nerf him more pls

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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 2:47 pm 
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Ah, the good ol' Ronimo "nerf a character's base stats randomly in hopes it balances the character without actually figuring out what makes him overpowered and why".

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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 2:50 pm 
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Badass Ketchup wrote:
Ah, the good ol' Ronimo "nerf a character's base stats randomly in hopes it balances the character without actually figuring out what makes him overpowered and why".

Don't think that's the case, these seem like very reasonable changes that have been discussed on the forums for a while, of course they didn't change everything that makes him op, but i'm pretty sure these have all been discussed in some shape or form.

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Niki wrote:
finally a great patch to play in and putting an end to the bugs

Kewn wrote:
Just wanted to bump in here to say this is the greatest thing.

Oil_Rope_bombs wrote:
I think you guys are just bad,

http://steamcommunity.com/id/recipefortheperfectafro/


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 Post subject: Re: Update 4.3.1 LIVE NOW!
 Post Posted: Tue Aug 29, 2017 3:57 pm 
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narol1990 wrote:
How is his mobility changed? He can still use two missiles to propel himself from any dangerous situation. He is just as mobile as before imo.

Either his speed has to be decreased or the second missile shot (with the upgrade, because let's face it everyone buys the second missile upgrade) shouldn't knock cmdr Rocket and the enemy back to address how easy it is to get away from the enemies for him.

Mobility with Rocket Launch was nerfed by the cooldown nerf, it's not a big nerf and I want further mobility nerfs as said in the post but it's a mobility nerf all the same.

He also still has some broken items (homing nonsense on Laser Trap) which I failed to mention.

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