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 Post subject: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Mon Jun 27, 2011 6:02 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 6918
I am trying to find a solution to this particular problem. However, since it doesn't happen on my own computer, I need to experiment a bit to find the solution. I think I may have find a solution, though, so could someone with this error try it out?

Just download this file: DofPostEffect.cg and use it to overwrite the file with the same name in the folder "Proun\Media\General".

Are you still getting this error, or is it fixed now? If still getting an error, could you post what the error is exactly?


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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Mon Jun 27, 2011 7:44 pm 
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Joined: Fri Jun 24, 2011 5:08 pm
Posts: 2
Hi Joost,

Unfortunately this did not fix the problem. Now I get this error:

http://cl.ly/7whV

I am using a Radeon X1300 however - could my graphics card be too weak for this game?

Thanks


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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Mon Jun 27, 2011 8:16 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 6918
Argh, still the same error! That wasn't the solution then. :(

Your card is fast enough, but Ati's X1 series is known to be 'buggy': it reports it can do shader model 3 (DirectX 9c), but it doesn't really. Ogre only turns off shader model 3 if the card doesn't support it, so Ogre keepsI am thinking about just turning off the highest quality shaders on those specific cards altogether.

Another thing to try: have you already tried forcing graphics quality to Very low outside the game? You can open the file "Data/CurrentSettings.dat" in Notepad and set graphics quality to "Very low". Do you still get the same error then?

Also, you already get this error before the game starts, right? Or do you get it when going from menu to race?


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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Mon Jun 27, 2011 8:51 pm 
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Joined: Mon Jun 27, 2011 8:40 pm
Posts: 1
Hey Joost,

I have the same problem on my notebook. I have ATI Radeon X1250. I tried chagint the graphics settings manually, but to no avail.
For me, I get a black screen before entering the game: I run Proun, then i get a 'proun graphics settings' screen, where I can't change anything - the rendering subsystem dropdown only has one option (Direct3D9 Redering Subsystem). and the 'Rendering system options' also has a dropdown, but it's blank, and I can't change it.

...but I can't even run Tomb Raider unless it's from 2004 ;)


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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Mon Jun 27, 2011 8:57 pm 
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Joined: Fri Jun 24, 2011 9:11 pm
Posts: 7
Tried both the new shader file and the CurrentSettings change, with no noticeable effect. I am using a Radeon x1950 Pro. The crash occurs after the rendering settings screen but before the menu.

It might be worth noting that my x850 on my other computer has a similar error with the game, but not entirely the same. I have tried the CurrentSettings fix on the x850 computer, but not the new shader file. Here are the two error messages for comparison:
http://img835.imageshack.us/img835/6981 ... rors01.jpg

The x850 isn't Shader Model 3, and I can see from the filename it isn't trying to use the SM3 shader, yet is still crashing. If you've any other things you'd like me to test, feel free to ask. :)


Oh, and keep up the good work. You're clearly working hard and all of us with this error appreciate it. :D

murphaluza wrote:
For me, I get a black screen before entering the game: I run Proun, then i get a 'proun graphics settings' screen, where I can't change anything - the rendering subsystem dropdown only has one option (Direct3D9 Redering Subsystem). and the 'Rendering system options' also has a dropdown, but it's blank, and I can't change it.

You have to click on an option to change in "Rendering System Options" and then use the second dropdown to change it.


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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Mon Jun 27, 2011 9:03 pm 
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Joined: Mon Jun 27, 2011 8:52 pm
Posts: 1
Hey, i have the issue too with a Radeon X1650.

However, using the DofPostEffect.cg from the beta version it worked. After toying around with it i could use the DofPostEffect.cg installed by the game by changing the

for (i = 0; i < 64; ++i)
to
for (i = 0; i < 50; ++i)

under the void DoF_SM3_64samples_FP function (essentially rolling back to how it was in the beta).

On different graphics quality i still get the error, unless the above change is applied, but there is no error on Very High on startup if the above change is applied.

EDIT:(see post below, need to change 128 too)


Last edited by taplo on Mon Jun 27, 2011 9:16 pm, edited 2 times in total.

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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Mon Jun 27, 2011 9:12 pm 
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Joined: Fri Jun 24, 2011 9:11 pm
Posts: 7
taplo wrote:
Hey, i have the issue too with a Radeon X1650.

However, using the DofPostEffect.cg from the beta version it worked. After toying around with it i could use the DofPostEffect.cg installed by the game by changing the

for (i = 0; i < 64; ++i)
to
for (i = 0; i < 50; ++i)

under the void DoF_SM3_64samples_FP function (essentially rolling back to how it was in the beta).

On different graphics quality i still get the error, unless the above change is applied, but there is no error on Very High on startup if the above change is applied.

...that actually worked. Though I had to change both the lines that say "< 64" and "< 128" to "< 50". Now it appears to run flawlessly. :shock:


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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Mon Jun 27, 2011 9:43 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 6918
Wow, guys, this is awesome, you found a solution! Image

Now I need to think of a way to implement this neatly into the game, because doing this everywhere would decrease the graphics quality on all other computers as well... I think the best way may be to add an "Ati compatability mode" or something like that to the startup options screen. Hopefully I will have time to do that tomorrow! :ugeek:

The hilarious part, by the way, is that at some point a couple of years ago I had officially buggy Nvidia drivers and the work-around was exactly the same as what you did now! Kind of stupid that I didn't think of trying that now. :monkey:


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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Wed Jun 29, 2011 11:06 pm 
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Joined: Fri Jun 24, 2011 7:43 pm
Posts: 2
Just a quick post to say that the solution of changing the lines to <50 worked for me too, and I couldn't be happier! I have a Radeon x1800 and I was getting the same problem. Now it's working perfectly, so thank you very much, I'm so glad I can finally play this great game! :D


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 Post subject: Re: Error: "Cannot create D3D9 pixel shader from microcode"
 Post Posted: Thu Jun 30, 2011 4:05 pm 
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Joined: Thu Jun 30, 2011 3:04 pm
Posts: 4
Uhhhh...

*OGRE EXEPTION(3:RenderingAPIExeption): Failed to DrawPrimitive : Invalid call in D3D9RenderSystem:: at
..\..\..\ogre\RenderSystems\Direct3D9\src\Ogre3D9RenderSystem.cpp (line 3110)*

more info?
Code:
22:00:36: Creating resource group General
22:00:36: Creating resource group Internal
22:00:36: Creating resource group Autodetect
22:00:36: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:00:36: Registering ResourceManager for type Material
22:00:36: Registering ResourceManager for type Mesh
22:00:36: Registering ResourceManager for type Skeleton
22:00:36: MovableObjectFactory for type 'ParticleSystem' registered.
22:00:36: OverlayElementFactory for type Panel registered.
22:00:36: OverlayElementFactory for type BorderPanel registered.
22:00:36: OverlayElementFactory for type TextArea registered.
22:00:36: Registering ResourceManager for type Font
22:00:36: ArchiveFactory for archive type FileSystem registered.
22:00:36: ArchiveFactory for archive type Zip registered.
22:00:36: DDS codec registering
22:00:36: FreeImage version: 3.13.1
22:00:36: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:00:36: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
22:00:36: Registering ResourceManager for type HighLevelGpuProgram
22:00:36: Registering ResourceManager for type Compositor
22:00:36: MovableObjectFactory for type 'Entity' registered.
22:00:36: MovableObjectFactory for type 'Light' registered.
22:00:36: MovableObjectFactory for type 'BillboardSet' registered.
22:00:36: MovableObjectFactory for type 'ManualObject' registered.
22:00:36: MovableObjectFactory for type 'BillboardChain' registered.
22:00:36: MovableObjectFactory for type 'RibbonTrail' registered.
22:00:36: Loading library .\RenderSystem_Direct3D9
22:00:36: Installing plugin: D3D9 RenderSystem
22:00:36: D3D9 : Direct3D9 Rendering Subsystem created.
22:00:36: D3D9: Driver Detection Starts
22:00:36: D3D9: Driver Detection Ends
22:00:36: Plugin successfully installed
22:00:36: Loading library .\Plugin_ParticleFX
22:00:36: Installing plugin: ParticleFX
22:00:36: Particle Emitter Type 'Point' registered
22:00:36: Particle Emitter Type 'Box' registered
22:00:36: Particle Emitter Type 'Ellipsoid' registered
22:00:36: Particle Emitter Type 'Cylinder' registered
22:00:36: Particle Emitter Type 'Ring' registered
22:00:36: Particle Emitter Type 'HollowEllipsoid' registered
22:00:36: Particle Affector Type 'LinearForce' registered
22:00:36: Particle Affector Type 'ColourFader' registered
22:00:36: Particle Affector Type 'ColourFader2' registered
22:00:36: Particle Affector Type 'ColourImage' registered
22:00:36: Particle Affector Type 'ColourInterpolator' registered
22:00:36: Particle Affector Type 'Scaler' registered
22:00:36: Particle Affector Type 'Rotator' registered
22:00:36: Particle Affector Type 'DirectionRandomiser' registered
22:00:36: Particle Affector Type 'DeflectorPlane' registered
22:00:36: Plugin successfully installed
22:00:36: Loading library .\Plugin_CgProgramManager
22:00:36: Installing plugin: Cg Program Manager
22:00:36: Plugin successfully installed
22:00:36: *-*-* OGRE Initialising
22:00:36: *-*-* Version 1.7.0 (Cthugha)
22:00:36: Creating resource group Bootstrap
22:00:36: Added resource location 'Media/OgreCore' of type 'FileSystem' to resource group 'Bootstrap'
22:00:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
22:00:36: D3D9 : RenderSystem Option: FSAA = 0
22:00:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest
22:00:36: D3D9 : RenderSystem Option: Full Screen = Yes
22:00:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Mobile Intel(R) 945GM Express Chipset Family
22:00:36: D3D9 : RenderSystem Option: Resource Creation Policy = Create on active device
22:00:36: D3D9 : RenderSystem Option: VSync = Yes
22:00:36: D3D9 : RenderSystem Option: VSync Interval = 1
22:00:36: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
22:00:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
22:00:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
22:00:36: D3D9 : RenderSystem Option: FSAA = 0
22:00:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest
22:00:36: D3D9 : RenderSystem Option: Full Screen = Yes
22:00:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Mobile Intel(R) 945GM Express Chipset Family
22:00:36: D3D9 : RenderSystem Option: Resource Creation Policy = Create on active device
22:00:36: D3D9 : RenderSystem Option: VSync = Yes
22:00:36: D3D9 : RenderSystem Option: VSync Interval = 1
22:00:36: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
22:00:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
22:00:38: CPU Identifier & Features
22:00:38: -------------------------
22:00:38:  *   CPU ID: GenuineIntel: Intel(R) Celeron(R) M CPU        520  @ 1.60GHz
22:00:38:  *      SSE: yes
22:00:38:  *     SSE2: yes
22:00:38:  *     SSE3: yes
22:00:38:  *      MMX: yes
22:00:38:  *   MMXEXT: yes
22:00:38:  *    3DNOW: no
22:00:38:  * 3DNOWEXT: no
22:00:38:  *     CMOV: yes
22:00:38:  *      TSC: yes
22:00:38:  *      FPU: yes
22:00:38:  *      PRO: yes
22:00:38:  *       HT: no
22:00:38: -------------------------
22:00:38: D3D9 : Subsystem Initialising
22:00:38: Registering ResourceManager for type Texture
22:00:38: Registering ResourceManager for type GpuProgram
22:00:38: D3D9RenderSystem::_createRenderWindow "Proun", 1280x720 fullscreen  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
22:00:38: D3D9 : Created D3D9 Rendering Window 'Proun' : 1280x720, 32bpp
22:00:38: D3D9 : Multi head disabled. It causes horizontal line when used in XP + VSync combination
22:00:38: RenderSystem capabilities
22:00:38: -------------------------
22:00:38: RenderSystem Name: Direct3D9 Rendering Subsystem
22:00:38: GPU Vendor: intel
22:00:38: Device Name: Monitor-1-Mobile Intel(R) 945GM Express Chipset Family
22:00:38: Driver Version: 6.14.10.4543
22:00:38:  * Fixed function pipeline: yes
22:00:38:  * Hardware generation of mipmaps: no
22:00:38:  * Texture blending: yes
22:00:38:  * Anisotropic texture filtering: yes
22:00:38:  * Dot product texture operation: yes
22:00:38:  * Cube mapping: yes
22:00:38:  * Hardware stencil buffer: yes
22:00:38:    - Stencil depth: 8
22:00:38:    - Two sided stencil support: yes
22:00:38:    - Wrap stencil values: yes
22:00:38:  * Hardware vertex / index buffers: yes
22:00:38:  * Vertex programs: no
22:00:38:  * Number of floating-point constants for vertex programs: 15
22:00:38:  * Number of integer constants for vertex programs: 0
22:00:38:  * Number of boolean constants for vertex programs: 0
22:00:38:  * Fragment programs: yes
22:00:38:  * Number of floating-point constants for fragment programs: 32
22:00:38:  * Number of integer constants for fragment programs: 16
22:00:38:  * Number of boolean constants for fragment programs: 16
22:00:38:  * Geometry programs: no
22:00:38:  * Number of floating-point constants for geometry programs: 0
22:00:38:  * Number of integer constants for geometry programs: 0
22:00:38:  * Number of boolean constants for geometry programs: 0
22:00:38:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
22:00:38:  * Texture Compression: yes
22:00:38:    - DXT: yes
22:00:38:    - VTC: no
22:00:38:    - PVRTC: no
22:00:38:  * Scissor Rectangle: yes
22:00:38:  * Hardware Occlusion Query: no
22:00:38:  * User clip planes: no
22:00:38:  * VET_UBYTE4 vertex element type: no
22:00:38:  * Infinite far plane projection: no
22:00:38:  * Hardware render-to-texture: yes
22:00:38:  * Floating point textures: no
22:00:38:  * Non-power-of-two textures: yes (limited)
22:00:38:  * Volume textures: yes
22:00:38:  * Multiple Render Targets: 1
22:00:38:    - With different bit depths: no
22:00:38:  * Point Sprites: yes
22:00:38:  * Extended point parameters: yes
22:00:38:  * Max Point Size: 10
22:00:38:  * Vertex texture fetch: no
22:00:38:  * Number of world matrices: 0
22:00:38:  * Number of texture units: 8
22:00:38:  * Stencil buffer depth: 8
22:00:38:  * Number of vertex blend matrices: 0
22:00:38:  * Render to Vertex Buffer : no
22:00:38:  * DirectX per stage constants: yes
22:00:38: ***************************************
22:00:38: *** D3D9 : Subsystem Initialised OK ***
22:00:38: ***************************************
22:00:38: DefaultWorkQueue('Root') initialising on thread main.
22:00:38: Particle Renderer Type 'billboard' registered
22:00:38: Parsing scripts for resource group Autodetect
22:00:38: Finished parsing scripts for resource group Autodetect
22:00:38: Parsing scripts for resource group Bootstrap
22:00:38: Parsing script OgreCore.material
22:00:38: Parsing script OgreProfiler.material
22:00:38: Parsing script Proun.fontdef
22:00:38: Parsing script OgreLoadingPanel.overlay
22:00:38: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
22:00:38: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:00:38: Texture: ForgottenFuturist.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
22:00:38: Finished parsing scripts for resource group Bootstrap
22:00:38: Parsing scripts for resource group General
22:00:38: Finished parsing scripts for resource group General
22:00:38: Parsing scripts for resource group Internal
22:00:38: Finished parsing scripts for resource group Internal
22:00:40: Creating resource group General0
22:00:40: Added resource location 'Media\General' of type 'FileSystem' to resource group 'General0'
22:00:40: Initialising resource group General0
22:00:40: Parsing scripts for resource group General0
22:00:40: Parsing script 0DoFDepthMaterials.material
22:00:40: Parsing script 0DofPostEffect.material
22:00:40: Parsing script 0LightShaftsPostEffect.material
22:00:40: Parsing script BoostInterface.material
22:00:40: Parsing script empty.material
22:00:40: Parsing script Finished.material
22:00:40: Parsing script LoadingScreen.material
22:00:40: Parsing script ParticlesBoostBurst.material
22:00:40: Parsing script Skimming.material
22:00:40: Parsing script StartCountDown.material
22:00:40: Parsing script VectorVisual.material
22:00:40: Parsing script VehicleCollision.material
22:00:40: Parsing script ParticlesBoostBurst.particle
22:00:40: Parsing script Skimming.particle
22:00:40: Parsing script ConnectionTestHandler.overlay
22:00:40: Parsing script DoF.overlay
22:00:40: Parsing script Finished.overlay
22:00:40: Texture: FinishedBackground.tga: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:00:40: Parsing script Framerate.overlay
22:00:40: Parsing script LoadingScreen.overlay
22:00:40: Texture: LoadingScreen.tga: Loading 1 faces(PF_R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
22:00:40: Parsing script SomeoneFinished.overlay
22:00:40: Parsing script StartCountDown.overlay
22:00:40: Texture: StartCountDown_Go.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
22:00:40: Parsing script TrackTimes.overlay
22:00:40: Texture: BoostIndicatorFill.tga: Loading 1 faces(PF_A8R8G8B8,256x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
22:00:40: Texture: BoostIndicatorFillEdge.tga: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:00:40: Texture: BoostIndicatorOutline.tga: Loading 1 faces(PF_A8R8G8B8,256x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
22:00:40: Texture: BoostIconOutline.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:00:40: Texture: BoostIconFill.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:00:40: Finished parsing scripts for resource group General0
22:00:40: Loading resource group 'General0' - Resources: 1 World Geometry: 1
22:00:40: WARNING: material DoFMaterialMedium has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_DoF_SM3_VP cannot be used - not supported.
Pass 0: Vertex program Cg_DoF_SM2_VP cannot be used - not supported.

22:00:40: WARNING: material DoFMaterialHigh has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_DoF_SM3_VP cannot be used - not supported.
Pass 0: Vertex program Cg_DoF_SM2_VP cannot be used - not supported.

22:00:40: WARNING: material DoFMaterialVeryHigh has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_DoF_SM3_VP cannot be used - not supported.
Pass 0: Vertex program Cg_DoF_SM2_VP cannot be used - not supported.

22:00:40: WARNING: material DoFMaterialUltraHigh has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_DoF_SM3_VP cannot be used - not supported.
Pass 0: Vertex program Cg_DoF_SM2_VP cannot be used - not supported.

22:00:40: WARNING: material LightShafts_25 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_LightShafts_vs2x_VP cannot be used - not supported.

22:00:40: WARNING: material LightShafts_50 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_LightShafts_vs30_VP cannot be used - not supported.
Pass 0: Vertex program Cg_LightShafts_vs2x_VP cannot be used - not supported.

22:00:40: WARNING: material LightShafts_100 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_LightShafts_vs30_VP cannot be used - not supported.
Pass 0: Vertex program Cg_LightShafts_vs2x_VP cannot be used - not supported.

22:00:40: WARNING: material BlurHorizontal has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_LightShafts_vs2x_VP cannot be used - not supported.

22:00:40: WARNING: material BlurVertical has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_LightShafts_vs2x_VP cannot be used - not supported.

22:00:40: WARNING: material VectorVisual has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:40: Mesh: Loading Plane.mesh.
22:00:40: WARNING: Plane.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading SkimLine.mesh.
22:00:40: WARNING: SkimLine.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading VectorVisualCone.mesh.
22:00:40: WARNING: VectorVisualCone.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading VectorVisualSphere.mesh.
22:00:40: WARNING: VectorVisualSphere.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading VehicleCollision.mesh.
22:00:40: WARNING: VehicleCollision.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Finished loading resource group General0
22:00:40: Creating resource group Menu
22:00:40: Added resource location 'Media\Menu' of type 'FileSystem' to resource group 'Menu'
22:00:40: Initialising resource group Menu
22:00:40: Parsing scripts for resource group Menu
22:00:40: Parsing script ChampionshipEnd.material
22:00:40: Parsing script Credits.material
22:00:40: Parsing script CreditsPostEffect.material
22:00:40: Parsing script LockIcon.material
22:00:40: Parsing script MenuScoreScreen.material
22:00:40: Parsing script MessageBoxBackground.material
22:00:40: Parsing script TrackSelectMenu.material
22:00:40: Parsing script TypeNameScreen.material
22:00:40: Parsing script ChampionshipEnd.overlay
22:00:40: Texture: ChampionshipEndBackground.tga: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:00:40: Texture: ChampionshipEndWin.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
22:00:40: Parsing script CreditsMenu.overlay
22:00:40: Texture: Ronimo.tga: Loading 1 faces(PF_L8,256x512x1) with 5 generated mipmaps from Image. Internal format is PF_L8,256x512x1.
22:00:40: Texture: OgreLogo.tga: Loading 1 faces(PF_R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
22:00:40: Texture: IrrKlangLogo.tga: Loading 1 faces(PF_R8G8B8,512x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x128x1.
22:00:40: Texture: OdeLogo.tga: Loading 1 faces(PF_R8G8B8,512x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x128x1.
22:00:40: Texture: RaknetLogo.tga: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:00:40: D3D9 : ***** Dimensions altered by the render system
22:00:40: D3D9 : ***** Source image dimensions : 105x106
22:00:40: D3D9 : ***** Texture dimensions : 128x128
22:00:40: Texture: NSIS.tga: Loading 1 faces(PF_R8G8B8,105x106x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:00:40: Texture: Kandinsky8.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:00:40: Texture: Mondriaan.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:00:40: Texture: ElLissitzky.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:00:40: Texture: Tinguely.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:00:40: Texture: Schwitters.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:00:40: Texture: Kandinsky6.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:00:40: Texture: StarControlII.tga: Loading 1 faces(PF_R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x128x1.
22:00:40: Parsing script CreditsPostEffect.overlay
22:00:40: WARNING: material CreditsPostEffectMaterial0 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Credits_Blur_VP cannot be used - not supported.

22:00:40: WARNING: material CreditsPostEffectMaterial1 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Credits_Blur_VP cannot be used - not supported.

22:00:40: WARNING: material CreditsPostEffectMaterial2 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Credits_Blur_VP cannot be used - not supported.

22:00:40: WARNING: material CreditsPostEffectMaterial3 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Credits_Blur_VP cannot be used - not supported.

22:00:40: WARNING: material CreditsPostEffectMaterial4 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Credits_Mix_VP cannot be used - not supported.

22:00:40: Parsing script DifficultyMenu.overlay
22:00:40: Texture: LockIcon.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:00:40: Parsing script KeySettingsMenu.overlay
22:00:40: Parsing script MainMenu.overlay
22:00:40: Parsing script MenuScoreScreen.overlay
22:00:40: Texture: StartCountDown_1.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
22:00:40: D3D9 : Loading 2D Texture, image name : 'MenuScoreScreenBackgroundTitle.dds' with 5 mip map levels
22:00:40: D3D9 : Loading 2D Texture, image name : 'MenuScoreScreenBackgroundDifficulty.dds' with 5 mip map levels
22:00:40: D3D9 : Loading 2D Texture, image name : 'MenuScoreScreenBackground.dds' with 5 mip map levels
22:00:40: Parsing script MessageBox.overlay
22:00:40: Texture: MessageBoxBackground.tga: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:00:40: Parsing script NumPlayersMenu.overlay
22:00:40: Parsing script SettingsMenu.overlay
22:00:40: Parsing script TrackSelectMenu.overlay
22:00:40: Texture: TrackSelectImageBackground.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
22:00:40: Texture: TrackLockedNot.tga: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
22:00:40: Parsing script TypeNameScreen.overlay
22:00:40: Texture: PlayerNumbers2.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
22:00:40: Finished parsing scripts for resource group Menu
22:00:40: Loading resource group 'Menu' - Resources: 1 World Geometry: 1
22:00:40: Finished loading resource group Menu
22:00:40: Creating resource group track
22:00:40: Added resource location 'Tracks\Menu\' of type 'FileSystem' to resource group 'track'
22:00:40: Initialising resource group track
22:00:40: Parsing scripts for resource group track
22:00:40: Parsing script Materials.material
22:00:40: Finished parsing scripts for resource group track
22:00:40: Loading resource group 'track' - Resources: 1 World Geometry: 1
22:00:40: WARNING: material 16___Default has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_texture_VP cannot be used - not supported.

22:00:40: WARNING: material 03___Default has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:40: WARNING: material Connectors has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:40: WARNING: material 05___Default has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:40: WARNING: material 08___Default has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_texture_VP cannot be used - not supported.

22:00:40: WARNING: material 01___Default has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_texture_VP cannot be used - not supported.

22:00:40: Mesh: Loading A_Game_By_Me.mesh.
22:00:40: WARNING: A_Game_By_Me.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Box02.mesh.
22:00:40: WARNING: Box02.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector01.mesh.
22:00:40: WARNING: Connector01.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector02.mesh.
22:00:40: WARNING: Connector02.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector03.mesh.
22:00:40: WARNING: Connector03.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector04.mesh.
22:00:40: WARNING: Connector04.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector05.mesh.
22:00:40: WARNING: Connector05.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector06.mesh.
22:00:40: WARNING: Connector06.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector07.mesh.
22:00:40: WARNING: Connector07.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector08.mesh.
22:00:40: WARNING: Connector08.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector09.mesh.
22:00:40: WARNING: Connector09.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector10.mesh.
22:00:40: WARNING: Connector10.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Connector11.mesh.
22:00:40: WARNING: Connector11.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Cylinder01.mesh.
22:00:40: WARNING: Cylinder01.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Cylinder04.mesh.
22:00:40: WARNING: Cylinder04.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Cylinder05.mesh.
22:00:40: WARNING: Cylinder05.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Cylinder06.mesh.
22:00:40: WARNING: Cylinder06.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading Cylinder07.mesh.
22:00:40: WARNING: Cylinder07.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Mesh: Loading MenuBackground.mesh.
22:00:40: WARNING: MenuBackground.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:40: Finished loading resource group track
22:00:40: Creating resource group tempgroup
22:00:40: Added resource location 'Tracks' of type 'FileSystem' to resource group 'tempgroup' with recursive option
22:00:40: Destroying resource group tempgroup
22:00:40: Unloading resource group tempgroup
22:00:40: Finished unloading resource group tempgroup
22:00:41: Texture: ..\..\Tracks\Track01\\Track1Image.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
22:00:41: Texture: ..\..\Tracks\Track02\\Track2Image.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
22:00:41: Texture: ..\..\Tracks\Track03\\Track3Image.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
22:00:41: Texture: ..\..\Tracks\Track04\\Track4Image.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
22:00:41: Texture: TrackLockedHard.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
22:00:41: Texture: ..\..\Tracks\Track05\\Track5Image.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
22:00:41: Texture: TrackLockedPay.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
22:00:41: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:00:47: Destroying resource group track
22:00:47: Unloading resource group track
22:00:47: Finished unloading resource group track
22:00:47: Creating resource group InGame
22:00:47: Added resource location 'Media\InGame' of type 'FileSystem' to resource group 'InGame'
22:00:47: Initialising resource group InGame
22:00:47: Parsing scripts for resource group InGame
22:00:47: Parsing script Boost.material
22:00:47: OGRE EXCEPTION(2:InvalidParametersException): Parameter called diffuseColour does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1433)
22:00:47: Compiler error: invalid parameters in Boost.material(12): setting of constant failed
22:00:47: Parsing script Cable.material
22:00:47: Parsing script Finish.material
22:00:47: Parsing script Finished.material
22:00:47: Parsing script Map.material
22:00:47: Parsing script PausedInGame.material
22:00:47: Parsing script Vehicle.material
22:00:47: Parsing script VehicleGlow.material
22:00:47: Parsing script VehicleShadow.material
22:00:47: Parsing script Map.overlay
22:00:47: Texture: MapVehicle.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:00:47: Parsing script PausedInGame.overlay
22:00:47: Texture: PausedBackground.tga: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:00:47: Parsing script VehicleRankings.overlay
22:00:47: Finished parsing scripts for resource group InGame
22:00:47: Loading resource group 'InGame' - Resources: 1 World Geometry: 1
22:00:47: WARNING: material BoostCylinder has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_unlitTexture_VP cannot be used - not supported.

22:00:47: Texture: BoostPlane.tga: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:00:47: WARNING: material DefaultCableMaterial has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_texture_VP cannot be used - not supported.

22:00:47: Texture: MapLapLine.tga: Loading 1 faces(PF_A8R8G8B8,64x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
22:00:47: Texture: MapStart.tga: Loading 1 faces(PF_R8G8B8,64x32x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x32x1.
22:00:47: Texture: MapFinish.tga: Loading 1 faces(PF_R8G8B8,64x32x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x32x1.
22:00:47: Texture: MapVehiclePlayer1.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:00:47: Texture: MapVehiclePlayer2.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:00:47: Texture: MapVehiclePlayer3.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:00:47: Texture: MapVehiclePlayer4.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:00:47: WARNING: material Vehicle has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Vehicle_SM2x_VP cannot be used - not supported.
Pass 0: Vertex program Cg_Vehicle_SM11_VP cannot be used - not supported.

22:00:47: WARNING: material VehicleVeryLow has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Vehicle_SM11_VP cannot be used - not supported.

22:00:47: WARNING: material VehicleGhost has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Vehicle_SM11_VP cannot be used - not supported.

22:00:47: Texture: VehicleGlow.tga: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:00:47: Texture: VehicleShadow.tga: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:00:47: Mesh: Loading BoostCylinder.mesh.
22:00:47: WARNING: BoostCylinder.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading BoostPlane.mesh.
22:00:47: WARNING: BoostPlane.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus01.mesh.
22:00:47: WARNING: Finish_Torus01.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus02.mesh.
22:00:47: WARNING: Finish_Torus02.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus03.mesh.
22:00:47: WARNING: Finish_Torus03.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus04.mesh.
22:00:47: WARNING: Finish_Torus04.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus05.mesh.
22:00:47: WARNING: Finish_Torus05.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus06.mesh.
22:00:47: WARNING: Finish_Torus06.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus07.mesh.
22:00:47: WARNING: Finish_Torus07.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus08.mesh.
22:00:47: WARNING: Finish_Torus08.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus09.mesh.
22:00:47: WARNING: Finish_Torus09.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Finish_Torus10.mesh.
22:00:47: WARNING: Finish_Torus10.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading Vehicle.mesh.
22:00:47: WARNING: Vehicle.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Mesh: Loading VehicleMorph.mesh.
22:00:47: WARNING: VehicleMorph.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:47: Finished loading resource group InGame
22:00:48: Creating resource group track
22:00:48: Added resource location 'Tracks\Track01\' of type 'FileSystem' to resource group 'track'
22:00:48: Initialising resource group track
22:00:48: Parsing scripts for resource group track
22:00:48: Parsing script Materials.material
22:00:48: Finished parsing scripts for resource group track
22:00:48: Loading resource group 'track' - Resources: 1 World Geometry: 1
22:00:48: WARNING: material Black has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material Rotating_red has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material Sphere has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material Triangles_Outlines has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material PointyBox has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_texture_VP cannot be used - not supported.

22:00:48: WARNING: material Twist has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_texture_VP cannot be used - not supported.

22:00:48: WARNING: material 05___Default has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_texture_VP cannot be used - not supported.

22:00:48: WARNING: material Donuts has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material SkyBall has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_unlitTexture_VP cannot be used - not supported.

22:00:48: WARNING: material Sphere_BlackRings has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material Cable_1 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_texture_VP cannot be used - not supported.

22:00:48: WARNING: material Inner_red has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material Inner_yellow has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material Inner_green has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material Inner_blue has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: WARNING: material Inner_cyan has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_VP cannot be used - not supported.

22:00:48: Mesh: Loading Box115.mesh.
22:00:48: WARNING: Box115.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box135.mesh.
22:00:48: WARNING: Box135.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box143.mesh.
22:00:48: WARNING: Box143.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box165.mesh.
22:00:48: WARNING: Box165.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box175.mesh.
22:00:48: WARNING: Box175.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box185.mesh.
22:00:48: WARNING: Box185.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box195.mesh.
22:00:48: WARNING: Box195.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box205.mesh.
22:00:48: WARNING: Box205.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box211.mesh.
22:00:48: WARNING: Box211.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box217.mesh.
22:00:48: WARNING: Box217.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box223.mesh.
22:00:48: WARNING: Box223.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box229.mesh.
22:00:48: WARNING: Box229.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box233.mesh.
22:00:48: WARNING: Box233.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box239.mesh.
22:00:48: WARNING: Box239.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box25.mesh.
22:00:48: WARNING: Box25.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box41.mesh.
22:00:48: WARNING: Box41.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Box83.mesh.
22:00:48: WARNING: Box83.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Cable.mesh.
22:00:48: WARNING: Cable.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut04.mesh.
22:00:48: WARNING: Donut04.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut05.mesh.
22:00:48: WARNING: Donut05.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut06.mesh.
22:00:48: WARNING: Donut06.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut100.mesh.
22:00:48: WARNING: Donut100.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut104.mesh.
22:00:48: WARNING: Donut104.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut105.mesh.
22:00:48: WARNING: Donut105.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut106.mesh.
22:00:48: WARNING: Donut106.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut197.mesh.
22:00:48: WARNING: Donut197.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut198.mesh.
22:00:48: WARNING: Donut198.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut199.mesh.
22:00:48: WARNING: Donut199.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut203.mesh.
22:00:48: WARNING: Donut203.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut204.mesh.
22:00:48: WARNING: Donut204.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut205.mesh.
22:00:48: WARNING: Donut205.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut297.mesh.
22:00:48: WARNING: Donut297.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut298.mesh.
22:00:48: WARNING: Donut298.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut299.mesh.
22:00:48: WARNING: Donut299.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut98.mesh.
22:00:48: WARNING: Donut98.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Donut99.mesh.
22:00:48: WARNING: Donut99.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Loft01.mesh.
22:00:48: WARNING: Loft01.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Loft02.mesh.
22:00:48: WARNING: Loft02.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Loft03.mesh.
22:00:48: WARNING: Loft03.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox1.mesh.
22:00:48: WARNING: PointyBox1.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox10.mesh.
22:00:48: WARNING: PointyBox10.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox11.mesh.
22:00:48: WARNING: PointyBox11.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox12.mesh.
22:00:48: WARNING: PointyBox12.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox2.mesh.
22:00:48: WARNING: PointyBox2.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox3.mesh.
22:00:48: WARNING: PointyBox3.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox4.mesh.
22:00:48: WARNING: PointyBox4.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox5.mesh.
22:00:48: WARNING: PointyBox5.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox6.mesh.
22:00:48: WARNING: PointyBox6.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox7.mesh.
22:00:48: WARNING: PointyBox7.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox8.mesh.
22:00:48: WARNING: PointyBox8.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading PointyBox9.mesh.
22:00:48: WARNING: PointyBox9.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading ShapeAtRedTriangle01.mesh.
22:00:48: WARNING: ShapeAtRedTriangle01.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading ShapeAtRedTriangle02.mesh.
22:00:48: WARNING: ShapeAtRedTriangle02.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading ShapeAtRedTriangle03.mesh.
22:00:48: WARNING: ShapeAtRedTriangle03.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading ShapeAtRedTriangle04.mesh.
22:00:48: WARNING: ShapeAtRedTriangle04.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading ShapeAtRedTriangle05.mesh.
22:00:48: WARNING: ShapeAtRedTriangle05.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading ShapeAtRedTriangle06.mesh.
22:00:48: WARNING: ShapeAtRedTriangle06.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Sphere01.mesh.
22:00:48: WARNING: Sphere01.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Sphere01_Black.mesh.
22:00:48: WARNING: Sphere01_Black.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Sphere02.mesh.
22:00:48: WARNING: Sphere02.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle01_colour.mesh.
22:00:48: WARNING: Triangle01_colour.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle01_Outline.mesh.
22:00:48: WARNING: Triangle01_Outline.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle02_Colour.mesh.
22:00:48: WARNING: Triangle02_Colour.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle02_Outlines.mesh.
22:00:48: WARNING: Triangle02_Outlines.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle03_Colour.mesh.
22:00:48: WARNING: Triangle03_Colour.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle03_Outline.mesh.
22:00:48: WARNING: Triangle03_Outline.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle04_Colour.mesh.
22:00:48: WARNING: Triangle04_Colour.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle04_Outline.mesh.
22:00:48: WARNING: Triangle04_Outline.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle05_Colour.mesh.
22:00:48: WARNING: Triangle05_Colour.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle05_Outline.mesh.
22:00:48: WARNING: Triangle05_Outline.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle06_Colour.mesh.
22:00:48: WARNING: Triangle06_Colour.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Triangle06_Outline.mesh.
22:00:48: WARNING: Triangle06_Outline.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Twister_Collider.mesh.
22:00:48: WARNING: Twister_Collider.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Mesh: Loading Twister_Rest.mesh.
22:00:48: WARNING: Twister_Rest.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Finished loading resource group track
22:00:48: Can't assign material 21___Default to SubEntity of 109 because this Material does not exist. Have you forgotten to define it in a .material script?
22:00:48: Mesh: Loading Triangle01_Colour.mesh.
22:00:48: WARNING: Triangle01_Colour.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:00:48: Creating resource group GhostTempGroup
22:00:48: Added resource location 'Tracks\Track01\' of type 'FileSystem' to resource group 'GhostTempGroup' with recursive option
22:00:48: Destroying resource group GhostTempGroup
22:00:48: Unloading resource group GhostTempGroup
22:00:48: Finished unloading resource group GhostTempGroup
22:00:48: WARNING: material Twist__Twister_Rest has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_lightmapTexture_VP cannot be used - not supported.

22:00:48: WARNING: material Cable_1__Cable has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_lightmapTexture_VP cannot be used - not supported.

22:00:48: WARNING: material Sphere__Sphere01 has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Cg_Depth_lightmap_VP cannot be used - not supported.

22:00:48: OGRE EXCEPTION(3:RenderingAPIException): Failed to DrawPrimitive : Invalid call in D3D9RenderSystem::_render at ..\..\..\ogre\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem.cpp (line 3110)
22:43:44: Destroying resource group InGame
22:43:44: Unloading resource group InGame
22:43:44: Finished unloading resource group InGame
22:43:44: Destroying resource group track
22:43:44: Unloading resource group track
22:43:44: Finished unloading resource group track
22:43:44: DefaultWorkQueue('Root') shutting down on thread main.
22:43:44: *-*-* OGRE Shutdown
22:43:44: Unregistering ResourceManager for type Compositor
22:43:44: Unregistering ResourceManager for type Font
22:43:44: Unregistering ResourceManager for type Skeleton
22:43:44: Unregistering ResourceManager for type Mesh
22:43:44: Unregistering ResourceManager for type HighLevelGpuProgram
22:43:44: Uninstalling plugin: Cg Program Manager
22:43:44: Plugin successfully uninstalled
22:43:44: Unloading library .\Plugin_CgProgramManager
22:43:44: Uninstalling plugin: ParticleFX
22:43:44: Plugin successfully uninstalled
22:43:44: Unloading library .\Plugin_ParticleFX
22:43:44: Uninstalling plugin: D3D9 RenderSystem
22:43:44: D3D9 : Shutting down cleanly.
22:43:44: Unregistering ResourceManager for type Texture
22:43:44: Unregistering ResourceManager for type GpuProgram
22:43:44: D3D9 : Direct3D9 Rendering Subsystem destroyed.
22:43:44: Plugin successfully uninstalled
22:43:44: Unloading library .\RenderSystem_Direct3D9
22:43:44: Unregistering ResourceManager for type Material


And the Menu and the intro is BLACK AND WHITE but not the map pictures

The error happened when i was about to load the map *1/3*

:(


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