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 Post subject: The Rules of Awesomenauts
 Post Posted: Fri Apr 19, 2013 7:43 pm 
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Okay, for real this time.

Banned:
Shotgun + Damage
Double Slowbull
Bouncy + Contact
Quiting and rejoining (for solar? naut' change? K/D reset? Explain)
Preventing turrets from hitting you and your team (somebody explain this one for me)
Barrier jumping
Constantly traveling with a team mate (Voltar and Yuri are exempt)

Allowed:
Double dipping (what is this?)
Teleport Jumping
Turret tickling (what's wrong with this?)

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Hey.
I like to put out of context quotes here:

thesilverskull190 wrote:
his totem is rather large...


catgame21234 wrote:
That's amazing how powerful something that small is.


Last edited by Memorme31 on Fri Apr 19, 2013 8:40 pm, edited 1 time in total.

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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Fri Apr 19, 2013 8:03 pm 
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My thoughts;

Banned:
Shotgun-damage (fair)
Slowbull (only double-slow bull is broken)
Bouncy-Contact (fair)
Quiting and rejoining (fair)
Quiting early (It's drop-in, drop-out, let them run!)
Preventing turrets from hitting you and your team (Eh? Explain this one better)
Barrier jumping (fair)
Constantly traveling with a team mate (Voltar and Yuri are exempt) (Team Game, travelling in groups hinders your power's reach while boosting the power itself; it has its disadvantages)

Allowed:
Double dipping (Eh? Explain this one better)
Teleport Jumping (as an exploit, this isn't fair)
Turret tickling (fair)

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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Fri Apr 19, 2013 8:33 pm 
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Logo gave me all this, I don't know some of them myself. ;)

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Hey.
I like to put out of context quotes here:

thesilverskull190 wrote:
his totem is rather large...


catgame21234 wrote:
That's amazing how powerful something that small is.


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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Fri Apr 19, 2013 8:36 pm 
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FishmanDerp wrote:
My thoughts;
Preventing turrets from hitting you and your team (Eh? Explain this one better)


Is this when yuri stands on top of the turret so it focuses on yuri rather than the teamates?

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Randomnauts anyone? Here's a multiple RNG: http://www.randomizer.org/form.htm
Fill in: 4, 3, 1 to 6, Yes, Yes Least to Greatest, Place Markers off. Should be straight forward!


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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Fri Apr 19, 2013 8:40 pm 
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One other thing.
Logo, criticising others for moving around in a team, played against me and HullAlex and Flatline, with mr kill spree and a random. Sticking very very close together. It was so annoying to play against.
I had an awful start. But hey, what can u do when ur ill and have a constant headache and slighlty blurred vision?

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XBL GT: TUNApocalipz
Randomnauts anyone? Here's a multiple RNG: http://www.randomizer.org/form.htm
Fill in: 4, 3, 1 to 6, Yes, Yes Least to Greatest, Place Markers off. Should be straight forward!


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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Fri Apr 19, 2013 8:41 pm 
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Okay, I edited the first post, deleted one, edited some, and asked advice on some. Can somebody explain all of these?

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Hey.
I like to put out of context quotes here:

thesilverskull190 wrote:
his totem is rather large...


catgame21234 wrote:
That's amazing how powerful something that small is.


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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Fri Apr 19, 2013 9:09 pm 
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TUNApocalipz wrote:
One other thing.
Logo, criticising others for moving around in a team, played against me and HullAlex and Flatline, with mr kill spree and a random. Sticking very very close together. It was so annoying to play against.
I had an awful start. But hey, what can u do when ur ill and have a constant headache and slighlty blurred vision?

You went Thorn.

And I was Yuri. So I feel it was fair?

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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Fri Apr 19, 2013 9:47 pm 
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FishmanDerp wrote:
My thoughts;

Banned:
Shotgun-damage (fair)
Slowbull (only double-slow bull is broken)
Bouncy-Contact (fair)
Quiting and rejoining (fair)
Quiting early (It's drop-in, drop-out, let them run!)
Preventing turrets from hitting you and your team (Eh? Explain this one better)
Barrier jumping (fair)
Constantly traveling with a team mate (Voltar and Yuri are exempt) (Team Game, travelling in groups hinders your power's reach while boosting the power itself; it has its disadvantages)


Allowed:
Double dipping (Eh? Explain this one better)
Teleport Jumping (as an exploit, this isn't fair)
Turret tickling (fair)

Isn't barrier jumping an exploit?

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Clan MD - I'm the juicy one.
I main Swiggins. That's all really.
GT: mr killspree
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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Sun Apr 21, 2013 12:35 am 
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mr killspree wrote:
FishmanDerp wrote:
My thoughts;

Banned:
Shotgun-damage (fair)
Slowbull (only double-slow bull is broken)
Bouncy-Contact (fair)
Quiting and rejoining (fair)
Quiting early (It's drop-in, drop-out, let them run!)
Preventing turrets from hitting you and your team (Eh? Explain this one better)
Barrier jumping (fair)
Constantly traveling with a team mate (Voltar and Yuri are exempt) (Team Game, travelling in groups hinders your power's reach while boosting the power itself; it has its disadvantages)


Allowed:
Double dipping (Eh? Explain this one better)
Teleport Jumping (as an exploit, this isn't fair)
Turret tickling (fair)

Isn't barrier jumping an exploit?

I mean it's fair to ban that.

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 Post subject: Re: The Rules of Awesomenauts
 Post Posted: Sun Apr 21, 2013 2:37 am 
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Doubble dipping is joining a match 10-20 seconds late, after most people buy piggy bank.
The advantage is, your starting cash is that of the average of all players (300-ish?)
But it often only grants an extra 50 solar (i dont know why)

I dont see it as fair play, but its no game breaker.

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