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 Post subject: No rejump
 Post Posted: Sat Jan 13, 2018 11:33 am 
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Joined: Wed Jul 17, 2013 4:16 am
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Match: 1KHHVZZ0

At 6:00, my Froggy drops down and falls to his death.
I tried to rejump into the teleporter, but I had no rejump even though I landed on the platform prior to dropping down.


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 Post subject: Re: No rejump
 Post Posted: Thu Jan 18, 2018 4:16 pm 
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after watching the replay in x0.125 it looks like you didn't make contact with the platform

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 Post subject: Re: No rejump
 Post Posted: Sat Jan 20, 2018 1:11 pm 
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Well, I'm going through the platform so I should make contact by default.
The only nauts that shouldn't are Yuri and Vinnie.


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 Post subject: Re: No rejump
 Post Posted: Fri Feb 09, 2018 10:38 am 
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Same thing happened again.

Match ID: 1CS4HWP0
At 15:41 I drop through the two platforms and can't rejump, so I died.
https://www.twitch.tv/videos/227214416

Up until this moment the game was fairly balanced, but after that happened we completely lost our momentum and lost. So it is because of this glitch that the match was ruined.


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 Post subject: Re: No rejump
 Post Posted: Sat Apr 14, 2018 1:40 pm 
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https://imgur.com/CHivmM2

I landed in the middle and dropped through, and when I was below the portal I pressed jump but my character kept falling.


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 Post subject: Re: No rejump
 Post Posted: Sun Apr 15, 2018 1:26 am 
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this has been known for a very long time
maybe ronimo considers it a feature, like inconsistent jump heights and bad droid pathfinding


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 Post subject: Re: No rejump
 Post Posted: Sun Apr 15, 2018 8:07 am 
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kathy wrote:
this has been known for a very long time
maybe ronimo considers it a feature, like inconsistent jump heights and bad droid pathfinding

If it's not fixed it's a feature.

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 Post subject: Re: No rejump
 Post Posted: Tue Apr 17, 2018 6:20 pm 
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Uiomancant wrote:
kathy wrote:
this has been known for a very long time
maybe ronimo considers it a feature, like inconsistent jump heights and bad droid pathfinding

If it's not fixed it's a feature.


Still glitches in my book.
How is you being unable to rejump at a random chance a feature? That shouldn't happen. There is a reason they got rid of Leon's critical hit upgrade in the early days. This bug is very game-changing. Meaning you die to something like this -> the enemy team takes down 2 turrets.


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 Post subject: Re: No rejump
 Post Posted: Tue Apr 17, 2018 7:16 pm 
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Location: In my palace, mixing my martinis with paint thinner and a healthy squirt of epoxy adhesive.
Feel free to continue bringing this to Ronimo's attention like we've been doing for... oh, years at this point.

Better to call it a feature and attribute it to Lady Luck. She's OP, but that's okay because it's a feature.

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 Post subject: Re: No rejump
 Post Posted: Wed Jun 06, 2018 6:21 pm 
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Happened again.

2GGJZB50
10:30 blue Coco


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