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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Mon Apr 06, 2015 4:37 am 
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Location: Australia.
UMayWantToGiveUp wrote:
Make it so it doesn't count as a loss when you close app from the game countdown screen.

It used to, but we made them do it to stop * from wussying out to save their win records.

If you care about ur win record, then stick and fight. Game crashing or freezing doesnt happen often, so its a minor concern.

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Competitive Injustice 2 player from Australia.

YouTube:TheUltimateShade667 for fighting game highlights and speedrunning archives.
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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Tue Apr 07, 2015 11:34 pm 
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Shade667 wrote:
UMayWantToGiveUp wrote:
Make it so it doesn't count as a loss when you close app from the game countdown screen.

It used to, but we made them do it to stop * from wussying out to save their win records.

If you care about ur win record, then stick and fight. Game crashing or freezing doesnt happen often, so its a minor concern.


Happened frequently for me and now it's fixed, as per Joost.

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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Fri Apr 10, 2015 12:36 pm 
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I would like to see what the enemy is picking. Sometimes it happens that the enemy comp is a big counter to our comp and all we can do is watching how they are killing one turret after the other.
Its not that funny and I think its a pretty normal thing for MOBA games to see enemy picks.
Greetz


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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Fri Apr 10, 2015 12:42 pm 
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khadgar1 wrote:
I would like to see what the enemy is picking. Sometimes it happens that the enemy comp is a big counter to our comp and all we can do is watching how they are killing one turret after the other.
Its not that funny and I think its a pretty normal thing for MOBA games to see enemy picks.
Greetz

Might work in 5v5 but is harder to balance in 3v3. The newer shop system certainly helps in that regard though, so the way nauts works over other mobas makes comps not matter as much because you can customise how tanky, bursty etc. someone is.

If ur referring to item comp then you can view that in the scoreboard.

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PSN: Shade667-
Mains: Skolldir and Chucho.
Competitive Injustice 2 player from Australia.

YouTube:TheUltimateShade667 for fighting game highlights and speedrunning archives.
Twitch.tv/Shade667 for live speedruns (currently not very active)


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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Fri Apr 10, 2015 7:57 pm 
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These are not major necessary changes, just some suggestions:

-being able to see what stage of an ability other players bought, this could just be a little number in the corner of the icon
-rearranging the team status screen so that all abilities are visible without having to move to them (might be difficult making it an appropriate size though)
-choosing random also chooses a random costume
-identifying which player force-started


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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Sat Apr 11, 2015 2:41 am 
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Random does do random costume.

I randomed cheerleader (best) penny the other day.

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Mains: Skolldir and Chucho.
Competitive Injustice 2 player from Australia.

YouTube:TheUltimateShade667 for fighting game highlights and speedrunning archives.
Twitch.tv/Shade667 for live speedruns (currently not very active)


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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Sat Apr 11, 2015 4:02 am 
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Shade667 wrote:
Random does do random costume.

I randomed cheerleader (best) penny the other day.
Would it do normal Penny though? I haven't bought any costumes, so I only have the ones that came with the game. Random has never given me regular Clunk, Voltar, or Skolldir.


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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Sat Apr 11, 2015 11:43 am 
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Dunno, I dont random often.

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Mains: Skolldir and Chucho.
Competitive Injustice 2 player from Australia.

YouTube:TheUltimateShade667 for fighting game highlights and speedrunning archives.
Twitch.tv/Shade667 for live speedruns (currently not very active)


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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Sat Apr 11, 2015 7:47 pm 
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Joined: Sat Mar 21, 2015 7:47 pm
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Shade667 wrote:
khadgar1 wrote:
I would like to see what the enemy is picking. Sometimes it happens that the enemy comp is a big counter to our comp and all we can do is watching how they are killing one turret after the other.
Its not that funny and I think its a pretty normal thing for MOBA games to see enemy picks.
Greetz

Might work in 5v5 but is harder to balance in 3v3. The newer shop system certainly helps in that regard though, so the way nauts works over other mobas makes comps not matter as much because you can customise how tanky, bursty etc. someone is.

If ur referring to item comp then you can view that in the scoreboard.



Well you can costumise your chars but they have still role you cant costumise. So if you play against a hard pusher + heal comp and you dont have the right chars with you all you can do is watching how they * your tower


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 Post subject: Re: [PS4] Balance Feedback/Suggestions
 Post Posted: Sun Apr 12, 2015 10:42 am 
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Well Ive seen this suggested many times over the last couple years and they havnt changed it, so i assume they know what they want the game to be. The obviously think that it wouldnt go well. Like if people can always see ur opponents youll probably only see the one team being played online.

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PSN: Shade667-
Mains: Skolldir and Chucho.
Competitive Injustice 2 player from Australia.

YouTube:TheUltimateShade667 for fighting game highlights and speedrunning archives.
Twitch.tv/Shade667 for live speedruns (currently not very active)


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