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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Thu Apr 24, 2014 5:19 pm 
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DarkDXZ wrote:
Entin wrote:
so, how can i try this? sent a friend request to jinx and he accepted me but when i asked him about being a beta tester he didn't answer, in fact i just say hello the first time and he didn't answer either :huh:


The download link to ASM and everything else is in the group forums/discussions. (which should now be private to everyone outside the group...)

well... hu... since i don't receive response from jinx i think i just leave it as it is :shrug:

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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Thu Apr 24, 2014 6:06 pm 
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Chirimorin wrote:
wodny wrote:
DarkDXZ wrote:
RIP Wozzle, RIP Crawler, RIP Spy...

What? You could play those Nauts? :blabl:

Their current locked versions, yes.
No graphics, no skill descriptions, skills might be broken (I believe they were for all future characters but Foxy), upgrades probably won't work properly.

Wozzle worked fine mechanically, but he honestly needed a lot of work before he was a truly-playable 'Naut. It's just a shame they never replaced his snare scream with something more interesting and finished him. I'd love a summoner like that.

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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Thu Apr 24, 2014 6:10 pm 
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FishmanDerp wrote:
Wozzle worked fine mechanically, but he honestly needed a lot of work before he was a truly-playable 'Naut. It's just a shame they never replaced his snare scream with something more interesting and finished him. I'd love a summoner like that.


He was broken, but he was the least broken of the bunch (excluding nauts that were/are in active development like Assassin (Penny) or Spy (Sentry).

There was this one 'naut called Crawler who only had Leon's AA and (innate) self-heal healing for 15HP.
No upgrades (not even utility), no purchasable skills, nothing. :shrug:

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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Thu Apr 24, 2014 6:14 pm 
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DarkDXZ wrote:
He was broken, but he was the least broken of the bunch

All I found broken about Wozzle was his missing upgrades and the attack shooting from his feet until you use his snare skill at least once per respawn. As far as mechanics went, he was fine. He was really fun to play apart from the boring snare laser, but that was fine as-is I suppose. It would need to be replaced with something with a high skill ceiling to make up for the low skill floor and ceiling that his spawning skill has.

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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Thu Apr 24, 2014 6:24 pm 
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FishmanDerp wrote:
DarkDXZ wrote:
He was broken, but he was the least broken of the bunch

All I found broken about Wozzle was his missing upgrades and the attack shooting from his feet until you use his snare skill at least once per respawn. As far as mechanics went, he was fine. He was really fun to play apart from the boring snare laser, but that was fine as-is I suppose. It would need to be replaced with something with a high skill ceiling to make up for the low skill floor and ceiling that his spawning skill has.


Well the original skill was supposed to be a stun but that could be OP.
What if the actual scream had a travel time (so it was basically a projectile instead of a laser)? That sounds more fun to me than a hitscan snare.

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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Thu Apr 24, 2014 6:28 pm 
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DarkDXZ wrote:
What if the actual scream had a travel time (so it was basically a projectile instead of a laser)? That sounds more fun to me than a hitscan snare.

Give that projectile some interesting upgrades and you're getting somewhere. :leoneyes:

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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Sat Apr 26, 2014 11:00 am 
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FishmanDerp wrote:
DarkDXZ wrote:
What if the actual scream had a travel time (so it was basically a projectile instead of a laser)? That sounds more fun to me than a hitscan snare.

Give that projectile some interesting upgrades and you're getting somewhere. :leoneyes:


Could someone not mod this in?
Make a playable wozzle?
Maybe I should...?
nope probs not.

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Last edited by Funnynin on Tue May 13, 2014 7:53 pm, edited 1 time in total.

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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Sun Apr 27, 2014 8:46 pm 
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Quick question regarding the steam group. Are people randomly chosen from your friends list and then sent an invite and the download?


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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Sun Apr 27, 2014 10:27 pm 
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anAngryHamster wrote:
Quick question regarding the steam group. Are people randomly chosen from your friends list and then sent an invite and the download?

Its free, but doesnt work, they have a in beta thing where only special people can get it, it has so much stuff, but is glitchy as hell
so you can wait till then

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 Post subject: Re: Awesomenauts Settings Manager - Awesomenauts Modding
 Post Posted: Mon Apr 28, 2014 2:53 am 
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Looks awesome gonna give it a whirl tomorrow.

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