Register    Login    Forum    Search    FAQ Awesomenauts



Post new topic Reply to topic Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next

Author Message
 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Fri Aug 08, 2014 10:55 pm 
Offline
User avatar

Joined: Mon Sep 02, 2013 5:16 pm
Posts: 1605
Location: Dænmårk
Ayla seemed to get stuck right here.

Image

She kept going back and forth while jumping in the middle.


Top 
 Profile  
 
 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Tue Aug 12, 2014 6:37 pm 
Offline
User avatar

Joined: Mon May 26, 2014 10:25 pm
Posts: 209
Updated. she now plays significantly worse on lower difficulty settings(except for suiciding into towers: that has been removed) plus a couple of other changes have been made. you can view whats been changed here.

here are the changes for the lower difficulty settings:

Veanko wrote:
0% Bots have a 1/100 chance every tick of using their skills
0% Bots start with 100 less solar
0% Bots lose 1 solar every two seconds
0% Bots don't buy items until 5 minutes have passed
0% Bots don't push towers until 5 minutes have passed
0% Bots have a 1/60 chance every tick of pushing towers after 5 minutes
0% Bots don't attack while retreating

20% Bots have a 1/30 chance every tick of using their skills
20% Bots start with 50 less solar
20% Bots lose 1 solar every four seconds
20% Bots don't buy items until 2 minutes have passed
20% Bots don't push towers until 2 minutes have passed
20% Bots have a 1/30 chance every tick of pushing towers after 2 minutes
20% Bots don't attack while retreating

40% Bots have a 1/10 chance every tick of using their skills
40% Bots don't attack players while retreating

All Bots never suicide into towers


All of my other bots have also been updated.

FlawlessHair wrote:
Ayla seemed to get stuck right here.

She kept going back and forth while jumping in the middle.


i have seen many other bots in the beta get stuck there as well so i think it might be a problem with the waypoints. plus she didn't get stuck there in 2.5.


Top 
 Profile  
 
 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Wed Aug 20, 2014 5:58 pm 
Offline
User avatar

Joined: Mon May 26, 2014 10:25 pm
Posts: 209
Updated. no longer buys utility items on difficulty levels 0 and 1 plus a few other things. you can view the changelog here.


Top 
 Profile  
 
 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Mon Aug 25, 2014 10:24 am 
Offline
Ronimo Team Member
User avatar

Joined: Mon Dec 20, 2010 9:17 pm
Posts: 1182
I just went through all the Call to arms (Post all BETA 3 issues here) thread and collected all the AI feedback.

General feedback:
Bots in general are incredibly reckless when attacking the base. Its very rare for them to retreat as it seems they put damaging the base at a higher priority than their own survival it seems.
Some bots seem to ignore the droid spawners on AI 205.

Bot specific feedback:
none :aylaroll:


Top 
 Profile  
 
 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Mon Aug 25, 2014 11:53 am 
Offline
User avatar

Joined: Mon Sep 03, 2012 4:05 pm
Posts: 3315
Location: Melbourne, Australia
Maarten wrote:
Bot specific feedback:
none :aylaroll:

lol. should've used this emoticon :ayla:

_________________
TigerKirby215 wrote:
People in L3 are a very tough challenge. So one can easily assume L1 live in insane asylums & have nothing to do other than play nauts, or hack
Quote:
Frankie3nig has been permabanned by Sony 0


Top 
 Profile  
 
 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Sat Oct 04, 2014 12:30 am 
Offline
User avatar

Joined: Wed Jul 30, 2014 3:15 pm
Posts: 1160
Location: 3 miles under in a text file
I played a game with Ayla in the new patch and she seemed to ignore Clunk's explode while in rage mode. Because of this, she ended up feeding for the duration of my match. If you want a replay, I can supply it. However, this should be pretty easy to test. As an aside, Clunk is working great!

_________________
"If it works well the first time, something is really, really wrong."

Veanko wrote:
Ignotis the hedgehog confirmed


STEAM


Top 
 Profile  
 
 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Sat Oct 04, 2014 1:24 pm 
Offline
User avatar

Joined: Mon May 26, 2014 10:25 pm
Posts: 209
updated. here are the changes:

Ayla:

-will now retreat from exploding clunks while in rage mode
-now checks for much larger health values

General:

-Renamed all checks for "CreepRoshan" to "CreepSolarboss"


Top 
 Profile  
 
 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Tue Oct 28, 2014 9:27 pm 
Offline
User avatar

Joined: Wed Jul 30, 2014 3:15 pm
Posts: 1160
Location: 3 miles under in a text file
I found this bug report on Reddit, and figured I should post it here so you see it.

_________________
"If it works well the first time, something is really, really wrong."

Veanko wrote:
Ignotis the hedgehog confirmed


STEAM


Top 
 Profile  
 
 Post subject: Re: [IN-GAME] Ayla - AylaAI V2
 Post Posted: Wed Jan 28, 2015 4:31 pm 
Offline
User avatar

Joined: Mon Sep 02, 2013 5:16 pm
Posts: 1605
Location: Dænmårk
Ayla has a weird loop going on.

- Go to jungle
- Try to take out solar boss (probably because I'm near)
- Loses health and goes back.

Repeat.


Top 
 Profile  
 
 Post subject: Re: [IN-GAME] Ayla - AylaAI V2
 Post Posted: Wed Jan 28, 2015 5:46 pm 
Offline
User avatar

Joined: Mon May 26, 2014 10:25 pm
Posts: 209
I have a feeling the recent nerfs might have something to do with it. Normally she should be able to take out the solar boss just fine, but maybe with the self damage changes she kills herself faster than the solar boss?


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next

cron