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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Sat Jun 20, 2015 10:24 pm 
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I couldn't reproduce the stuck bug. However, I did notice I had never included VeankoAI with the download. Perhaps that had something to do with it. YuriAI should work now.

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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Wed Jun 24, 2015 8:22 am 
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I have downloaded the latest version and put it into the game. Let's see whether it does better this time! :ayla:


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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Thu Jun 25, 2015 10:50 am 
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Boy Skylark wrote:
-Yuri bot seems to be suffering major depression after having Time Warp nerfed by BKM. He just ran his head into the drill on Aiguillion and stayed there.
Image
So great was his depression that even after the base was getting damaged he couldn't get himself unstuck.
Image

Seems like the exact same bug is still there. Can you reproduce this one now? This is the one which caused me to previously revert Yuri back to an older version. You mentioned then that you couldn't reproduce it, which of course makes fixing difficulty. Do you know what is up with it?


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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Thu Jun 25, 2015 1:44 pm 
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@ Joost
I'll give it a shot, testing only on Aiguillon. All I need to see is the values of a few variables at this point, and how they change over time, so I can find what's wrong with the movement. As said before, his movement logic is designed to make this impossible. I'll also have a look at his code to see if the jetpack disabling logic is in any way broken by this area.

EDIT: I found the issue. JetterJet (Jetpack) isn't disabling in that area, even if I press FACE_BOTTOM or use enableUpgrade( no, JetterJet ).

EDIT: Fixed?

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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Thu Jun 25, 2015 9:19 pm 
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Updated. Yuri now has various improvements from my other bots. Hopefully, that helps him out.

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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Sat Jun 27, 2015 1:29 am 
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Updated. Now makes use of healbots and never buys utility items below difficulty 2.

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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Mon Jul 06, 2015 9:15 am 
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I have downloaded the latest version for 2.11! :ayla:


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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Tue Jul 07, 2015 11:10 am 
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We are still encountering too many issues with this Yuri: he often stands still in lanes, things like that. So we are reverting him back to old Yuri for now. My colleague Jasper will send you replays.


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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Tue Jul 07, 2015 9:49 pm 
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Joost wrote:
We are still encountering too many issues with this Yuri: he often stands still in lanes, things like that. So we are reverting him back to old Yuri for now. My colleague Jasper will send you replays.


Huh. Why do I never see these? Anyways, I'll rip the movement logic out of GeneralAI and use my own waypoint movement. That is confirmed to work with flyers and should be much easier to debug.

In other news, I've been messing with neuroevolutive AI in Awesomenauts, so another Yuri bot may be coming soonish (TM).

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Veanko wrote:
Ignotis the hedgehog confirmed


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 Post subject: Re: [IN-GAME] Yuri - YuriAI v1.6
 Post Posted: Fri Jul 10, 2015 11:21 am 
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Ignotis wrote:
... neuroevolutive ...

I know what neural networks and evolution are in terms of AI, but is that what you mean? Now I am curious what you are doing exactly. :huh:


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