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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sun Dec 21, 2014 1:21 pm 
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Skip wrote:
This mod is crazy fun, me and my friends managed to get to 44 minutes! :thumb:

But the game crashes when trying to view replays of it. Also no Yuri or Ted bot? :huh:


Good catch ;)
I'm working on implementing both Ted and Yuri.
They caused trouble when I first made the mod, so I chose to leave them out.
I'm glad you like it!


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sun Dec 21, 2014 6:12 pm 
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FlawlessHair wrote:
VictinisClaw wrote:
Well I just broke the minigame I stacked mines near the totems to where they would kill the blocking totems when the bots ran into them and killed the base...Still I love the mod though really fun breaking it isn't as fun as doing what im supposed to though. :P


What do you mean destroy the base?
Did you destroy the enemy base? And how did you have bots on your team?
Did you not set maximum amount of bots to 1?



I stacked Yuri mines at the totems that block you from getting to the base and when the wave of bots came in they hit the stacked mines and it hit the totem as well killing the totem which I did multiple times till I got to the base and won. surely doing that isn't as fun as playing the mod itself though.

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sun Dec 21, 2014 6:16 pm 
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VictinisClaw wrote:
FlawlessHair wrote:
VictinisClaw wrote:
Well I just broke the minigame I stacked mines near the totems to where they would kill the blocking totems when the bots ran into them and killed the base...Still I love the mod though really fun breaking it isn't as fun as doing what im supposed to though. :P


What do you mean destroy the base?
Did you destroy the enemy base? And how did you have bots on your team?
Did you not set maximum amount of bots to 1?



I stacked Yuri mines at the totems that block you from getting to the base and when the wave of bots came in they hit the stacked mines and it hit the totem as well killing the totem which I did multiple times till I got to the base and won. surely doing that isn't as fun as playing the mod itself though.


Haha. There's a reason I put them there.


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Mon Dec 22, 2014 7:30 pm 
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Image UPDATE v1.1: Pills of Power Image

Before this update, bots didn't get Power Pills. They didn't get ANY HP-UPGRADE AT ALL.
This issue has been solved, decreasing game time with about 30 minutes. (Depending on size and combination of team)

Forget those boring waves that you could just kill instantly.
This update brings bots that are stronger than before!


I'll be testing this online, now and then, so if you see the message "Hosting Tower Defence - # slots - Join red team", then I'm hosting, (or somebody is copying me :lolstar:)

Hope you enjoy the update.


- Fixed issue where bots didn't buy pills or get extra HP.
- Lots of tweaks and twerks.
- Added boss at each 20 wave: Epic Warhead (and Voltar).
- The mode now works on all maps, but I still recommend AI 404 as the best.


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 27, 2014 2:59 pm 
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Image UPDATE v1.2: Jumping Image

Wait... Vinnie doesn't jump very well? That should be fixed now!
Hopefully the issue with Skølldir on Sorona is fixed at the same time :thumb:

- Fixed Vinnie&Spike couldn't jump in air.
- Tweaks 'n' stuffs 'n' yea...


EDIT: Vinnie now gets stuck when jumping.... working on that...


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 27, 2014 6:44 pm 
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UPDATE v1.3: Facepalm

So uh... Bugs occured, and more people reported them. I checked it out. It appears I actually forgot to give you some files that you needed.
All that should be fixed now. Vinnie should not get stuck anymore. Everything should be fine. Even the boss should be working.

- Fixed Vinnie's movement
- Added missing files.


Last edited by FlawlessHair on Sun Dec 28, 2014 3:06 am, edited 1 time in total.

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sun Dec 28, 2014 3:05 am 
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UPDATE v1.4: Towers

Image

A wise man said: "Hey! This isn't actually tower defence. You're not placing towers..."
Well, guess what, wise man! Now you are... kinda...

At some point a derpl will spawn. He will follow you in 10 seconds, to the place you want. Then he'll try to protect that spot. It's almost untested (by other people than me), and may be unbalanced. Have fun.



- Added Derpl tower.
1 player: Spawns each 5th wave
2 players: Spawns each 7th wave
3 players: Spawns each 10th wave

When he get kills, he will level up. 5 kills for each level.

- Fixed Swiggins using Anchor Hook while jumping.
- Bots who are stuck will be killed.

Enjoy!


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sun Dec 28, 2014 11:47 am 
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FlawlessHair wrote:
UPDATE v1.4: Towers

Image

A wise man said: "Hey! This isn't actually tower defence. You're not placing towers..."
Well, guess what, wise man! Now you are... kinda...

At some point a derpl will spawn. He will follow you in 10 seconds, to the place you want. Then he'll try to protect that spot. It's almost untested (by other people than me), and may be unbalanced. Have fun.



- Added Derpl tower.
1 player: Spawns each 5th wave
2 players: Spawns each 7th wave
3 players: Spawns each 10th wave

When he get kills, he will level up. 5 kills for each level.

- Fixed Swiggins using Anchor Hook while jumping.
- Bots who are stuck will be killed.

Enjoy!


Wait are the bosses in? Hard to be sure cause it would be nice if it was listed here in the updates for confirmation. :)

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sun Dec 28, 2014 2:14 pm 
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VictinisClaw wrote:
Wait are the bosses in? Hard to be sure cause it would be nice if it was listed here in the updates for confirmation. :)


The bosses are definitely in.

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sun Dec 28, 2014 2:35 pm 
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VictinisClaw wrote:
Wait are the bosses in? Hard to be sure cause it would be nice if it was listed here in the updates for confirmation. :)


Yes. I added a boss. It also says that in the main post. But if you check update v1.1 it actually says I put it in.


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