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 Post subject: Re: Suggestions and a question for the Level Editor
 Post Posted: Fri Feb 10, 2017 2:28 pm 
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vmar98 wrote:
Popcioslav wrote:
there yo go

That's still one of 15.

ONE.
AT. THE TIME.


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 Post subject: Re: Suggestions and a question for the Level Editor
 Post Posted: Sat Feb 11, 2017 9:35 am 
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Good suggestions! Quite a few of these were already my list to do and I've added a bunch more based on your post. :ayla: However, I don't know how far I'll get before 3.5 launches so I'm not going to make any promises. In any case I think you'll like beta 2 and beta 3 since there will be lots of improvements. :glasses:

vmar98 wrote:
-Being able to choose how fast a platform will go.

This you can already do this with the "animationDuration" setting on Obstacles.

Quote:
-Just not having kill zones would be nice, an invisible wall that blocks you from building outside of the boundries would be a better idea.

I've heard quite a bit of confusion about the killzones so we'll have to revise those I think. The rule right now is that if you draw a square around all the Obstacles in your level, that's the area you can be in. Go outside that area and you die. That's why the TemplateBox map has those high walls on the sides: that extends the area. So if you want players to go a lot further, just place an Obstacle really far away and that's it.


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 Post subject: Re: Suggestions and a question for the Level Editor
 Post Posted: Sat Feb 11, 2017 11:10 am 
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Joost wrote:
vmar98 wrote:
-Being able to choose how fast a platform will go.

This you can already do this with the "animationDuration" setting on Obstacles.

I've noticed this one, it just turns out it doesn't seem to have a visible effect on very large platforms and that's why I thought it didn't have an effect at all.

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I am disappointed in those who voted Harambe as president.

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 Post subject: Re: Suggestions and a question for the Level Editor
 Post Posted: Sat Feb 11, 2017 12:41 pm 
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Actually, it turns out that you just can't control the speed of platforms that are triggerd by buttons. I'm guessing that's a bug or an oversight.

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Devmon52 wrote:
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 Post subject: Re: Suggestions and a question for the Level Editor
 Post Posted: Sat Feb 11, 2017 1:48 pm 
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vmar98 wrote:
Actually, it turns out that you just can't control the speed of platforms that are triggerd by buttons. I'm guessing that's a bug or an oversight.

Don't the Button settings reactionSpeedForward and reactionSpeedBackward achieve exactly what you're looking for?


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 Post subject: Re: Suggestions and a question for the Level Editor
 Post Posted: Sat Feb 11, 2017 1:57 pm 
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Joost wrote:
vmar98 wrote:
Actually, it turns out that you just can't control the speed of platforms that are triggerd by buttons. I'm guessing that's a bug or an oversight.

Don't the Button settings reactionSpeedForward and reactionSpeedBackward achieve exactly what you're looking for?

Oooooh, so that's how it works.....

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Devmon52 wrote:
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 Post subject: Re: Suggestions and a question for the Level Editor
 Post Posted: Mon Feb 13, 2017 6:14 pm 
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Joost wrote:
I've heard quite a bit of confusion about the killzones so we'll have to revise those I think. The rule right now is that if you draw a square around all the Obstacles in your level, that's the area you can be in. Go outside that area and you die. That's why the TemplateBox map has those high walls on the sides: that extends the area. So if you want players to go a lot further, just place an Obstacle really far away and that's it.


Jesus christ and here I was spending like 30 minutes trying to figure out why I couldn't spawn in my bouncer level.


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