Author |
Message |
Joost
|
Post subject: Modding feature requests Posted: Wed Feb 08, 2017 4:08 pm |
|
 |
Ronimo Team Member |
 |
Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
|
Post your feature requests for the modding tools here!
|
|
 |
|
 |
Joost
|
Post subject: Re: Modding feature requests Posted: Wed Feb 08, 2017 4:09 pm |
|
 |
Ronimo Team Member |
 |
Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
|
Note that there are still a bunch of bugs and missing features in the first beta. Check the patch notes in the beta subforum for a list of those.
|
|
 |
|
 |
Spotik
|
Post subject: Re: Modding feature requests Posted: Wed Feb 08, 2017 8:20 pm |
|
Joined: Wed Apr 10, 2013 11:28 am Posts: 111
|
Can we have this (in red) as a drop down menu and a "+" in the side to add? 
|
|
 |
|
 |
Brackz
|
Post subject: Re: Modding feature requests Posted: Thu Feb 09, 2017 6:46 pm |
|
Joined: Sun Nov 17, 2013 6:28 pm Posts: 90
|
I'd love it if we could get the option to have the InfluenceOnDeath on the turrets be able to influence multiple items 
_________________ Steam profile: http://steamcommunity.com/id/Brackz/Only for those who can handle the power.
|
|
 |
|
 |
Joost
|
Post subject: Re: Modding feature requests Posted: Thu Feb 09, 2017 9:45 pm |
|
 |
Ronimo Team Member |
 |
Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
|
Brackz wrote: I'd love it if we could get the option to have the InfluenceOnDeath on the turrets be able to influence multiple items  Doesn't it already do that? It's just a name and you can have as many other objects use that as the influenceName as you like, I think.
|
|
 |
|
 |
10000370
|
Post subject: Re: Modding feature requests Posted: Thu Feb 09, 2017 10:39 pm |
|
Joined: Sat Nov 16, 2013 4:29 pm Posts: 107
|
can we have a way to add a Map specific version of HeroCode or StatusEffect?
also can we have more "adjustCharcterValue" properties or something like it? I would like to a modifier for see Scale/size, Max HP and Max HP %, Dam Multi an Heal Multi.
|
|
 |
|
 |
yolvenzind
|
Post subject: Re: Modding feature requests Posted: Thu Feb 09, 2017 11:03 pm |
|
Joined: Sun Jul 12, 2015 1:28 pm Posts: 1123 Location: Den Helder, Netherlands
|
Hey could we maybe get a "dummy" naut for testing in the editor.
These could be useful to test things out in the game like hide areas. Currently one would need to do hard stuff with AI bots (who attack you) or friends joining the game. A dummy with customisable team would be really nice I think.
|
|
 |
|
 |
Aki
|
Post subject: Re: Modding feature requests Posted: Fri Feb 10, 2017 1:04 am |
|
Joined: Tue Jul 28, 2015 12:34 pm Posts: 191
|
yolvenzind wrote: Hey could we maybe get a "dummy" naut for testing in the editor.
These could be useful to test things out in the game like hide areas. Currently one would need to do hard stuff with AI bots (who attack you) or friends joining the game. A dummy with customisable team would be really nice I think. Add temporary CreepSpawner(Repeater). Select team, "creepTypeToSpawn" and "aiFileName" set to selected naut classname. Add ".xml" to aiFileName (or don't, who knows). 
|
|
 |
|
 |
Rexic The King
|
Post subject: Re: Modding feature requests Posted: Fri Feb 10, 2017 6:53 am |
|
Joined: Sun Nov 04, 2012 4:58 am Posts: 2047
|
havent tried ti myself but is there a color option for the autifill tech maps and platforms? to change them from blue to purple, green, etc.
_________________ Otter wrote: I saw Rexic was the last one to post on this thread and I immediately knew there was gonna be a naked coco. "There's only one booty to appease my blasted urges" #Coco's Booty 
|
|
 |
|
 |
DeadlyLampshade
|
Post subject: Re: Modding feature requests Posted: Fri Feb 10, 2017 9:46 am |
|
Joined: Mon Mar 04, 2013 11:41 pm Posts: 3624 Location: I drift from place to place.
|
Joost wrote: Brackz wrote: I'd love it if we could get the option to have the InfluenceOnDeath on the turrets be able to influence multiple items  Doesn't it already do that? It's just a name and you can have as many other objects use that as the influenceName as you like, I think. For that matter, in your typical awesomenauts map, it already does. Any map that has barriers that are disabled by a turret's death, it's doing this. It also triggers the spawning of a super droid.
_________________ RED RED GOD I LOVE RED BUT NOT ON MISSILES, RED MISSILES ARE LAME. <3
|
|
 |
|
 |
|