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 Post subject: Editor question
 Post Posted: Thu Feb 09, 2017 2:24 am 
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Joined: Tue Sep 06, 2016 7:29 pm
Posts: 51
Hi there,
I am looking to make a crushing piston. Currently, I have a button hooked up to a worm (would like that to be an insanely high dps damage area, however) with a 3 second delay. Problem is, I don't want to require a continuous button press.

This is the sequence of events I would like:
1. Button ran over and player leaves
2. 3 second delay
3. Kill everything in an area around the button
4. An collision box with a texture moves down/appears simultaneously blocking the path for a few seconds
5. Collision box + texture moves/disappears and the button can be pressed again

Is this something that is possible?

Can I change the amount of health a turret has? I seem to be able to flick between different turret types but is there a turret with more health than the others?

Mad props to the devs btw, it is a lot of fun to use. My favourite feature is being able to click on overlapping items and have it cycle through the items each click...that could have been such a pain :)

Thanks,
Ronan


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 Post subject: Re: Editor question
 Post Posted: Fri Feb 10, 2017 12:05 am 
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Joined: Tue Sep 06, 2016 7:29 pm
Posts: 51
I got the piston thing working. Going to make a couple of tutorials on this as I think the techniques I used would be very very useful to others.

If anyone knows about the health on turrets thing give me a shout! :)


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 Post subject: Re: Editor question
 Post Posted: Sat Feb 11, 2017 9:28 am 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8989
The different turretTypes indeed have different amounts of health. For quite a few I don't know why they exist, I think they are old halfbroken leftovers. Also, some are used for the Base. Anyway, health per type:

0: 85*
1: 5100
2: invincible*
3: 7650
4: 11900
5: 14875*
6: 5100*
7: 3000
8: 12000*
9: 4250*
10: 4250
11: 25500
12: 5300
13: invincible

* These types can't shoot


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 Post subject: Re: Editor question
 Post Posted: Sat Feb 11, 2017 12:07 pm 
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Joined: Mon Mar 04, 2013 11:41 pm
Posts: 3624
Location: I drift from place to place.
Joost wrote:
The different turretTypes indeed have different amounts of health. For quite a few I don't know why they exist, I think they are old halfbroken leftovers. Also, some are used for the Base. Anyway, health per type:

0: 85*
1: 5100
2: invincible*
3: 7650
4: 11900
5: 14875*
6: 5100*
7: 3000
8: 12000*
9: 4250*
10: 4250
11: 25500
12: 5300
13: invincible

* These types can't shoot


I added details about turret types on Map Editor Advanced Features page, as well as tested these in game. Some of these turrets are weird... http://awesomenauts.gamepedia.com/Map_E ... d_Features

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