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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Sat May 19, 2018 7:19 am 
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Anyone interested in some dirt? No? Okay, have some dirt!
Vote on which section of dirt you like the best, one lucky winner will receive a 5-month supply of dirt!

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Trying things. :weedling:

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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Sat May 19, 2018 5:45 pm 
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I love it when you talk dirt.
Also that hide area doesn't have enough give that it's a hide area.

I don't know what those stone things with the holes in them are but they look nice.

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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Sat May 19, 2018 5:55 pm 
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Location: In my palace, mixing my martinis with paint thinner and a healthy squirt of epoxy adhesive.
Luckytime wrote:
...one lucky winner will receive a 5-month supply of dirt!

Please, I've already got a lifetime supply of the Balance subforum. I don't need any more.

I quite like the classical architecture aesthetic, although those grey tree-things definitely don't scream "hide area". Make them a bit denser.

The literal Solar tree could be a bit more interesting as well, and... well, covered in Solar. Make it the focal point of the map, sort of like KotH but with less justifiable murder.

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Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Sat May 19, 2018 8:01 pm 
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Uiomancant wrote:
Also that hide area doesn't have enough give that it's a hide area.

That hide area (if you mean the center) is actually not a hide area, and neither are the trees. The only hide areas in the map (and I mention this in the latest update video) are the areas diagonal to the solar tree. The last thing I want is for this map to continue the trend of starstorm.


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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Sat May 19, 2018 8:23 pm 
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Location: In my palace, mixing my martinis with paint thinner and a healthy squirt of epoxy adhesive.
Oh.

It looks like a hide area but not quite. Perhaps add a little space between the tree-things if it's not actually somewhere to hide.

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Say no to SAM wrote:
Give this guy a duck for making such a good job with this thread

Nekomian wrote:
Give this guy a duck lololol

DeezNauts wrote:
Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Sun May 20, 2018 8:29 pm 
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New hide areas should make rear turrets harder to push. Whatcha think? :ayla:

Also, I updated the steam workshop page with screenshots. Enjoy!

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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Mon May 21, 2018 6:28 am 
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I dislike that hide area, mostly due to the amount of cheese it could open up. I don't know how to feel about the back one, but it should be interesting.

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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Mon May 21, 2018 11:34 pm 
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Uiomancant wrote:
I dislike that hide area, mostly due to the amount of cheese it could open up. I don't know how to feel about the back one, but it should be interesting.

Yeah, you're probably right. But I do want to keep the trench since hallways are never fun. I'll keep the rear hide area for now and ditch the front one.


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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Tue May 29, 2018 2:24 am 
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Getting a lot of mileage out of a texture is a good thing, but no texture should be reused to this extent. :blabl:

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 Post subject: Re: Ezaelia Forest (v3.9)
 Post Posted: Wed May 30, 2018 6:44 am 
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Luckytime wrote:
Getting a lot of mileage out of a texture is a good thing, but no texture should be reused to this extent. :blabl:

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i feel the white calls for a blood splatter effect when someone dies near it


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