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 Post subject: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:04 pm 
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Patch 2.13.3
16-12-2015

General
-Fixed a rare bug that could sometimes reset a player’s rank
-Base health regeneration now scales with levelling.
-Fixed a couple of issues where bots sometimes stopped purchasing items.
-Improved performance by around 8% (actual effect will vary from computer to computer and is probably only noticeable on computers with slow processors).

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Ayla
-Health reduced from 1300 to 1250
-Angry Drawings: damage reduced from 20% to 19%.
-Rage: reduced the shielding from 25% to 15%. Reduced the total maximum shielding including additional shielding from nearby enemies from 44% to 40%.

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Derpl
-Solid Fist Missiles: knockback removed.
-Siege Mode: turret range reduced by 10%.

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Froggy G
-Splash Dash: description now states the correct amount of stun duration.

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Genji
-Spiritual Cooking: second stage now also increases health by 125.

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Gnaw
-Overgrowth: price increased from 110 to 165 Solar.

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Ksenia
-Steel Feathers: cooldown reduction reduced from 1.5s to 1s
-Gorge And The Beautiful: scissor regeneration reduced from 75% to 62%.
-Base health increased from 1150 to 1250 hitpoints.

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Leon
-Spiked Tongue Piercing: second stage now also costs 155 Solar.
-Slash: damage increased from 80 to 90.
-Surprise Party Mask: damage reduced from 60% to 53%.
-Chainsaw Addon: damage reduced from 12% to 11%.
-Clover Of Honor: damage reduced from17% to 16%.
-Backstab Blade: damage reduced from 27% to 24%.
-Base health increased from 1250 to 1300.

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Lonestar
-Missile and Another Missile: knockback removed.

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Nibbs
-Eternal Flame: price increased from 180 to 200.
-Autographed Picture Of Voran: damage reduced from 24% to 18%.
-Autographed Picture Of Voran: price reduced from 225 to 180 per stage.
-Dragon Wing Prosthetic: price increased from 150 to 170

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Raelynn
-HC-Bomb: damage increased from 135% to 150% damage and damage values are now in line when purchasing other damage upgrades for Timerift.
-Base health increased from 1250 to 1300.
-Time Rift: damage increased from 50 to 57 damage per second.

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Rocco
-Precision Shot: damage increased from 310 to 350.
-Rapid Arrows: damage increased from 44 to 50 per arrow.
-Cockfight Spurs: damage reduced from 14% to 12% per stage.
-Base health increased from 1250 to 1300.

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Scoop
-Banner Of The Triple Scoop: price increased from 155 to 170 per stage.
-Banner Of The Triple Scoop: damage reduced from 80 to 70 per second.
-Sword Strike: base damage against turrets increased from 50% to 75%.

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Sentry
-Photon Mine Launcher: base damage increased from 70 to 75.
-Counter Intelligence Cross: damage is now reduced by 50%.
-Not So Serious Tank: damage reduced from 14% to 13%.
-Tactical Vest: lifesteal increased from 15% to 18%.
-Dog Tags: attack speed increase from 16% to 20%.
-Yellow King Pages: damage reduced from 50% to 40% per stage.
-Circuits Of Time: damage increased from 110 to 125 per stage.

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Ted McPain
-Stealthy Ninja Weapons: removed the damage reduction on damage over time when buying Double RPG.

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Voltar
-Turret Add-on now works correctly.
-Psychokinetic Repulsion: solved an issue where the damage would be able to apply on one target twice.


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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:05 pm 
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neato

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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:09 pm 
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Quote:
-Yellow King Pages: damage reduced from 50% to 40% per stage.
-Circuits Of Time: damage increased from 110 to 125 per stage.


100 damage in a small radius for 205 solar vs 125 damage in a wide radius for 190 solar... Oh boy! This is going to be such a hard choice!

Sad to see that the overall damage output of a skillful build got nerfed even further when it already did less damage than in 2.12. But honestly can you please pick up a calculator before adding stupid changes that kill diversity like this? This patch is probably good and all, but the fact that dumb mathematical faults like this one get through is plain bad.

Also, lol CiC, dramatic changes much. I wonder if anybody thought 'this upgrade will still be viable at 50%!'. As much as I hate CiC, it honestly should have been put at 75% as it's completely worthless now.

No Penny nerfs or Skree buffs. :think:

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Last edited by Zold on Wed Dec 16, 2015 8:16 pm, edited 4 times in total.

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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:11 pm 
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Ayla needs even less or no shielding when there are no targets inside her rage.

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Also why lonestar can jump higher, run faster, shoot faster, tank more, damage more than almost every one
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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:13 pm 
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Emanuel123 wrote:
Ayla needs even less or no shielding when there are no targets inside her rage.

her damage should decrease with every additional target


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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:21 pm 
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Happy to see the overused and frankly stupid nature of Sentry's range AA being nerfed! :thumb:

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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:46 pm 
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Joost wrote:
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Scoop
-Sword Strike: base damage against turrets increased from 50% to 75%.

Finally!


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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:49 pm 
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Joost wrote:
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Ksenia
-Base health increased from 1150 to 1250 hitpoints.

Please tell me I am not dreaming, please, this is just too good to be a dream.

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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 5:59 pm 
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Joined: Mon Dec 07, 2015 9:00 am
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Quote:
General
-Base health regeneration now scales with levelling.


no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no

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 Post subject: Re: Patch 2.13.3 LIVE NOW!
 Post Posted: Wed Dec 16, 2015 6:05 pm 
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rocco buffs might put him closer to viable again, at least his aa doesn't take 15 levels anymore to reach acceptable DPS regions.

i still would like a small buff on cop moustache and a compensation nerf to eternal vengeance.

also the missile and CiC changes are all pretty welcome in my eyes. stupid skillless upgrades that just take over palying the game for you shouldn't be strong. that said, CiC might be a bit overnerfed? then again i am 100% ffine with never having to worry about it again.

a lot of sensible changes, but i don't get why ksenia's health was raised. i felt like it was fully enough before. this should shake up the meta quite a bit!

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