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 Post subject: What's the big deal with showing us who's premaking?
 Post Posted: Sun Apr 01, 2018 5:13 pm 
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Joined: Thu Jun 20, 2013 4:50 am
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I mean Overwatch does it no problem, what's the big deal? At least when we go into a match we'll be more aware that we're playing against a premade so we need to play extra careful.

Just a thought I know you guys will probably say no anyway.

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 Post subject: Re: What's the big deal with showing us who's premaking?
 Post Posted: Sun Apr 01, 2018 5:27 pm 
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...or you'll go into a match, see a three-stack premade, and immediately quit—why bother playing against enemies you're never going to beat?

Source: same principle as showing Leagues in-match.

Second Source: when we did show Leagues in-match, the above is exactly what happened.

Overwatch has the luxury of much more stringent abandoning punishments, the likes of which would be untenable in a P2P game like Awesomenauts. I can already taste the salted "I got punished because by internet connection died" from here.

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 Post subject: Re: What's the big deal with showing us who's premaking?
 Post Posted: Sun Apr 01, 2018 6:29 pm 
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The Lord Protector wrote:
...or you'll go into a match, see a three-stack premade, and immediately quit—why bother playing against enemies you're never going to beat?

Source: same principle as showing Leagues in-match.

Second Source: when we did show Leagues in-match, the above is exactly what happened.

Overwatch has the luxury of much more stringent abandoning punishments, the likes of which would be untenable in a P2P game like Awesomenauts. I can already taste the salted "I got punished because by internet connection died" from here.

Basically this.
Not only that but Overwatch has a functioning matchmaker that puts premades with other premades. This is a side effect of having a playerbase of more than 100 players and not having to force people to wait 5 minutes to find a match, but I digress.

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