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JayRez
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Tue Jul 21, 2015 9:45 pm |
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Joined: Tue Jul 21, 2015 9:40 pm Posts: 1
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Cocoa needs a major nerf.
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Joost
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Fri Jul 24, 2015 11:20 am |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8986
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Patch 1.4 will contain some small Coco nerfs.
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jlark04
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Thu Oct 08, 2015 9:26 am |
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Joined: Thu Oct 08, 2015 8:51 am Posts: 3
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I noticed that when ted either gets snared or slowed He becomes completely useless against faster nauts, could stimpack have a default of clearing those 2 effects so he can have a chance ?
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Jezusiseenmeisje
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Thu Oct 15, 2015 11:45 am |
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Joined: Sat Mar 16, 2013 5:46 pm Posts: 3771
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I started a game of Awesomenauts on my PS4 yesterday, and it immediately reminded me of why I do not play it on console anymore. Can there please be an option in the control scheme to turn of the aiming with the left stick? It feels so awkward that both movement and aiming is tied to one stick, and it messes up my aim of abilities very often.
_________________ Jakob wrote: Oh wow, I actually agree with Jezus on some parts. I change Nauts by who I want to play or I just random. Tank/support suits my playstyle better. These lists keep getting bigger and you can contribute: The Awesomenauts Universe, The Skill Build List
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ErectabuzzZ
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Thu Oct 15, 2015 1:02 pm |
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Joined: Sun Jul 06, 2014 3:15 pm Posts: 149 Location: England
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Jezusiseenmeisje wrote: I started a game of Awesomenauts on my PS4 yesterday, and it immediately reminded me of why I do not play it on console anymore. Can there please be an option in the control scheme to turn of the aiming with the left stick? It feels so awkward that both movement and aiming is tied to one stick, and it messes up my aim of abilities very often. You can change aim to the right stick
_________________ PSN: ShrektabuzzZ Gnaw <3
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Jezusiseenmeisje
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Thu Oct 15, 2015 8:06 pm |
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Joined: Sat Mar 16, 2013 5:46 pm Posts: 3771
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ErectabuzzZ wrote: Jezusiseenmeisje wrote: I started a game of Awesomenauts on my PS4 yesterday, and it immediately reminded me of why I do not play it on console anymore. Can there please be an option in the control scheme to turn of the aiming with the left stick? It feels so awkward that both movement and aiming is tied to one stick, and it messes up my aim of abilities very often. You can change aim to the right stick The aim is set to the right stick in the control scheme.
_________________ Jakob wrote: Oh wow, I actually agree with Jezus on some parts. I change Nauts by who I want to play or I just random. Tank/support suits my playstyle better. These lists keep getting bigger and you can contribute: The Awesomenauts Universe, The Skill Build List
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Mattv003
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Sat Oct 17, 2015 1:24 pm |
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Joined: Fri Mar 20, 2015 8:57 am Posts: 274
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Jezusiseenmeisje wrote: The aim is set to the right stick in the control scheme. Hesoos, With aim set to right stick, you now aim with both sticks. "Dual" stick. Your left stick will always aim, but you can aim toward the enemy with the right stick, and still run away with the left, when hitting AA your character will turn around automatically and shoot, then continue running away, in an animation that is very hard to replicate by human hands.
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Jezusiseenmeisje
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Sat Oct 17, 2015 4:19 pm |
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Joined: Sat Mar 16, 2013 5:46 pm Posts: 3771
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Mattv003 wrote: Jezusiseenmeisje wrote: The aim is set to the right stick in the control scheme. Hesoos, With aim set to right stick, you now aim with both sticks. "Dual" stick. Your left stick will always aim, but you can aim toward the enemy with the right stick, and still run away with the left, when hitting AA your character will turn around automatically and shoot, then continue running away, in an animation that is very hard to replicate by human hands. But that's just it. Because it is set to dual stick I still seem to mess up my aim, especially with aiming abilities while running. I do not see the problem of a control option to turn off the dual stick aim.
_________________ Jakob wrote: Oh wow, I actually agree with Jezus on some parts. I change Nauts by who I want to play or I just random. Tank/support suits my playstyle better. These lists keep getting bigger and you can contribute: The Awesomenauts Universe, The Skill Build List
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WooWooTime999
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Tue Nov 10, 2015 3:13 pm |
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Joined: Wed Mar 25, 2015 5:36 pm Posts: 79
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I don't know if it's supposed to be this way, but Yuri can hit the top turret in Sorona without getting hit. I'm pretty sure he doesn't even need range.
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Joost
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Post subject: Re: [PS4] Balance Feedback/Suggestions Posted: Tue Nov 10, 2015 3:20 pm |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8986
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Are you aware that turrets don't get any damage if they are not hitting anything themselves? So cheesing by standing in odd places where the turret misses you doesn't actually damage the turret.
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