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 Post subject: Re: was a good run
 Post Posted: Thu Sep 12, 2019 2:13 am 
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Luckytime wrote:
Not trying to split hairs but I think Egypt Falcon was talking about the difference between:

"We're not planning any new nauts content."
&
"We're not planning any new nauts content indefinitely."

Even after looking up the definition, it still isn't clear. Indefinitely means a very long or unknown amount of time. So even this official statement doesn't mean much if you take it at face value. Welcome to PR.


Sure, I'll come out of my 'nauts grave for this.

Y'all (ronma) did *not* communicate end-of-life project expectancy for 'Nauts whatsoever; saying "there's no planned new content" does not indicate an ending, and it instead ended up in a lot of argument and debate. In fact, there were a lot of conflicting stances from devs on updates even; some stated there would be QoL changes soon, and some that there may be future updates, just not currently planned ones. I can dig these messages out of discord, if you really want me to, for definitive proof of this.

It takes 3 mins to type up and proofread a forum or twitter post detailing "hey, we will not be working on 'nauts whatsoever for the foreseeable future", and saves your player base the annoyance and hassle of trying to deal with your loosely interpreted words.

Disregarding any current balance or patch state that 'Nauts itself is in, this is absolutely no way to treat a loyal community that's persisted for upwards of 7 years now; my personal final straw was a dev deleting my posts / comments because they *personally* disagreed with the points, without notifying me whatsoever, even though they were regarding potential solutions or communications in a positive stance. I tried to help ronma as a company out a lot by volunteering because I loved them and their games, but I respectfully cannot support a company that treats community members in this manner (among other issues, like not addressing toxic behavior well enough).

I made many important relationships in my life to members of this community, and I'm very grateful for that privilege; there are great people here that deserve an actual end-of-project statement or definitive answer to their qualms, and (in the nicest way I can think to word this) I really personally think you (ronma) owe it to them.

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 Post subject: Re: was a good run
 Post Posted: Wed Sep 18, 2019 9:46 am 
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Hey Neko, we understand the frustration of us not being definitive in our communication.

I don't personally remember the details of the incident you were involved in on our Discord but I'm sorry to hear that it was why you left the community.


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 Post subject: Re: was a good run
 Post Posted: Wed Sep 18, 2019 7:36 pm 
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tbh i don't see "we have no plans for future content" to be ambiguous in the slightest


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 Post subject: Re: was a good run
 Post Posted: Fri Sep 20, 2019 5:11 pm 
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kathy wrote:
tbh i don't see "we have no plans for future content" to be ambiguous in the slightest

Ronimo, when squeezed for it like a stress ball in a press, hasn't been any clearer than "for the foreseeable future" with their Awesomenauts-related content, and even then, the story has changed each time.

If Awesomenauts isn't being developed anymore, it needs to be said.

Niel wrote:
I don't personally remember the details of the incident you were involved in on our Discord but I'm sorry to hear that it was why you left the community.

Is it not also a shame that... well, it actually happened?

I will say that I hope this new IP spares no expense, because it will need to sell itself something biblical.

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Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


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 Post subject: Re: was a good run
 Post Posted: Fri Sep 20, 2019 10:03 pm 
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when has the story changed with time? what else have they said?


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 Post subject: Re: was a good run
 Post Posted: Sat Sep 21, 2019 11:50 am 
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The end-of-year message from last year implies that there's more coming, both for Awesomenauts and this mysterious new IP:
Niel wrote:
...As soon as we have more development news on Awesomenauts and/or our other projects, we’ll be sure to inform you. To stay up-to-date with the latest development news, we would suggest joining the Official Ronimo Discord (link below)...


Only the position later changes to this:
Niel wrote:
We're currently focusing all our development resources on our new IP and are not working on Awesomenauts. When/If we have any news, we'll be sure to announce it on all our channels!


Then we had Niel straight up lie about developer interactions on the forums:
Niel wrote:
As mentioned in Bots/Spammers thread, bots/spammmers are deleted at least once a day during CET. We're ok with this frequency. Please see actual thread for more details.

If you think I'm taking that out of context, please find the time to scroll to the very next post, courtesy of Morrowsaw.

Then the story changed to this incredulously imprecise... uh, explanation:
Niel wrote:
With the current way development is structured at Ronimo, every member of the development team has a very specific and specialised role. This is the most efficient and effective way to focus on 1 project (our new IP) but this development structure does not allow us to split the development team into 2 or even allocate a small group to a 2nd project.


That said, the story then changed to this, implying that there were no more updates for Awesomenauts planned. However, the "when we have any news" hasn't materialised:
Niel wrote:
We currently do not have a console update (or any update) planned for Nauts. The whole studio is solely focused on working on our new IP. When we have any news, we'll be sure to share it ASAP.


We then get told this:
Niel wrote:
We've been doing public playtests for new IP every other Wednesday, all under NDA, of course. There's been no official news for new IP or Nauts at this point in time. We'll be sure to post any news we have on all our channels as soon as we have any :thumb:

So, there may or may not be updates coming. Honestly, they know about as much as we do at this point.

Then, they have the audacity to say this:
Niel wrote:
Hey Neko, we understand the frustration of us not being definitive in our communication...

SO BE DEFINITIVE.

It honestly should not be this impossible to get a straight answer from the developers of the new IP that they presumably want us to spend our money on. We've been told there are no more updates planned, then we've been told there might be—anniversary updates have emerged from the mist like something out of a King novel, only to be followed with "probably no more updates for real this time guys", suddenly to be succeeded by another money-grab skin sale.

When even Nekomian's sounding like me, there might be something wrong.

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Say no to SAM wrote:
Give this guy a duck for making such a good job with this thread

Nekomian wrote:
Give this guy a duck lololol

DeezNauts wrote:
Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


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 Post subject: Re: was a good run
 Post Posted: Sat Sep 21, 2019 12:06 pm 
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Seems pretty clear to me what they're saying tbh.
They're not currently doing anything about nauts. It might change when their new IP is out, but they don't know what they're going to do in the long run.

Can't make a definitive answer if you, yourself, don't have it.

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Cynderp wrote:
The year is 20XX. Everyone can play Awesomenauts to niki levels of perfection. All gameplay has been deemed irrelevant and matches are decided by a game of Roflnauts. All new metas are based on Roflnauts DMs.


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 Post subject: Re: was a good run
 Post Posted: Sat Sep 21, 2019 8:24 pm 
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i dunno, i can't imagine being confused by so many statements of "we have no plans to work on this game" and "we're not working on the game" and "we are focusing on something else right now"
looks more like extremely wishful thinking on your part and desperation to find hope in the game's future

and don't say stupid stuff like "if you want context, scroll to the next post", just link me the post in its proper context if you don't want me to be suspicious of your intellectual honestly


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 Post subject: Re: was a good run
 Post Posted: Sat Sep 21, 2019 8:52 pm 
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Surely, if I were trying to be dishonest, I'd just quote it out of context and never mention the next post? Here it is, at any rate.

As for the wishful thinking, you might be right, but there are a lot of people here that I've seen that feel the same way. Indeed, I can't really recall any opposite feelings recently beyond yours and Gameinsky. The community, at a glance, feels the communication confusing.

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Say no to SAM wrote:
Give this guy a duck for making such a good job with this thread

Nekomian wrote:
Give this guy a duck lololol

DeezNauts wrote:
Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


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 Post subject: Re: was a good run
 Post Posted: Sat Sep 21, 2019 9:59 pm 
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The communication is not confusing, it's just really bad. What they're saying makes sense, but it takes a really long time to come through.

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My concise guide to balancing
Cynderp wrote:
The year is 20XX. Everyone can play Awesomenauts to niki levels of perfection. All gameplay has been deemed irrelevant and matches are decided by a game of Roflnauts. All new metas are based on Roflnauts DMs.


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